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Скачать или смотреть Android Infiltration | Tabletop Simulator (Lua) Automation Scripting | Update #2

  • zero bad ideas
  • 2020-10-24
  • 67
Android Infiltration | Tabletop Simulator (Lua) Automation Scripting | Update #2
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Описание к видео Android Infiltration | Tabletop Simulator (Lua) Automation Scripting | Update #2

After a 4 hour stream a little while ago, I figured a short update video might be more palatable than a length stream of figuring stuff out. I'm loving this process, though. Programming was always my jam, and Lua is very user friendly. I hit some hiccups, but I'm definitely getting to the finish line.

So where we're at now:
New Game button deals out cards to appropriate locations
-- all 13 cards are stored in a reference table
-- each location is now associated with a bag for data files (points tokens)
-- the Reveal button attached to each card adds associated NPCs, tokens, and data files

die rolling button (or hitting R on the die itself) successfully rolls the die and adds the result to the alarm (red) counter and increments the proximity (blue) counter
-- broadcast message tells everyone the proximity counter increased with message that become more dire at higher values

players drag their character card into their personal area to set their character
-- their character is associated with a personal data file bag, a standee, and the player board
-- players move by clicking Advance and Retreat in the middle of the board, and their position on the next card is slightly random to avoid player collision (not random enough)
-- the game knows what colour player clicked the button -- which character is associated with that colour -- which standee is associated with that character
-- standees who leave the starting room are moved to their player board, and denied re-entry
-- players can download available data files by clicking the Download button
-- again, the game knows which color -- player -- standee is downloading, and what room/card they're in/on (1-13), which data file bag is associated with that room/card, and how many data files are allowed to be taken from that bag and transported directly to the player's bag so the values on the tokens cannot be seen
-- once the tokens are transported, the player is directly messaged their total point value (although they can search their own bag)

the Remove button on Tech Locks (red) and Lab Workers (yellow) removes the token, and adds the associated number of data files to the room's bag from the supply
-- if the card/room has a Tech Lock effect, that effect is also carried out
-- my favourite is the Board Room, which prevents players from Downloading there until the end of the round, which is carried out by turning the Board Room's bag invisible to all seated players

-- NPCs appear but do not currently move or activate, but the code exists
-- rolling the die manually (throwing it) does not activate the die rolling function for some reason
-- item cards and Interface actions must be handled manually
-- the Conveyor Belt automatically moves you ahead one room on entry, but it should only do it when using the Advance card and not always
-- I would like players' action cards to have buttons attached to them
-- ideally, I would like item cards to have buttons attached to them

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