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Скачать или смотреть How to Conditionally Enable Rust Features Based on cfg

  • vlogize
  • 2025-09-23
  • 1
How to Conditionally Enable Rust Features Based on cfg
How can I conditionally enable a Rust feature based on cfg?rustconditional compilation
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Описание к видео How to Conditionally Enable Rust Features Based on cfg

Learn how to conditionally enable features in Rust using cfg attributes, and tackle common issues with inner attributes effectively.
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This video is based on the question https://stackoverflow.com/q/62300639/ asked by the user 'jschw' ( https://stackoverflow.com/u/13608631/ ) and on the answer https://stackoverflow.com/a/62300892/ provided by the user 'Peter Hall' ( https://stackoverflow.com/u/493729/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Conditionally Enable Rust Features Based on cfg

When developing with Rust, you may encounter situations where you want to conditionally enable specific features based on certain configurations. This is particularly useful when you want your code to behave differently depending on the compilation target, such as different operating systems. In this guide, we will focus on how to conditionally enable the custom_test_frameworks feature while maintaining the flexibility to run tests on your host system.

The Problem at Hand

Suppose you want to make use of the Rust feature # ![feature(custom_test_frameworks)]. However, you would like to enable this feature only when you are not compiling for a specific target operating system, for example, custom_os_name. If you attempt to enable a feature conditionally with cfg attributes, you might run into issues because the Rust compiler has specific rules regarding how features and attributes can be applied.

You may encounter an error message that states something like:

[[See Video to Reveal this Text or Code Snippet]]

This error arises when you try to apply features or attributes that are considered inner attributes conditionally or in a way that the compiler does not allow.

The Solution: Using # [cfg_attr]

To achieve the desired behavior without running into compilation issues, you can use the # [cfg_attr] attribute. This attribute allows you to apply other traits or features based on the evaluation of a condition. In your situation, you can conditionally enable the custom_test_frameworks feature by doing the following:

[[See Video to Reveal this Text or Code Snippet]]

Breakdown of the Code

![cfg_attr(...)]: This syntax is used to check the condition specified within the parentheses and apply the inner attribute if the condition is true.

not(target_os = "custom_os_name"): This condition checks if the target operating system is not custom_os_name. If this condition holds true (meaning the code is being compiled for a different OS), the inner feature custom_test_frameworks will be activated.

Benefits of Using # [cfg_attr]

Flexibility: You can easily switch between different configurations without rewriting large parts of your code.

Readability: Your intentions are clearly stated in the code, making it easier for others (and you, in the future) to understand what conditions lead to specific behavior.

Error Prevention: By properly applying attributes based on conditional checks, you avoid the pitfalls that lead to compilation errors related to inner and outer attributes.

Conclusion

Conditionally enabling features in Rust using cfg can seem challenging at first, especially when dealing with inner attributes. By leveraging the # [cfg_attr] attribute, you can still enjoy the benefits of the custom_test_frameworks feature, while selectively applying it based on your compilation target. This not only helps maintain compatibility across different environments but also keeps your code organized and functional.

Feel free to reach out with any questions you might have on using conditional compilation in Rust. Happy coding!

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