GPU SkinnedMesh Instancing

Описание к видео GPU SkinnedMesh Instancing

Have you ever tried to instantiate thousands of animated skinned meshes in a Unity scene? Even with GPU Skinning enabled and baked skinned meshes, the Animation Class on every instance is consuming all your CPU resources.

More info here: http://www.cornflex.org/?p=1330

Комментарии

Информация по комментариям в разработке