Sunday Longplay - F-Zero Climax (GBA) - Grand Prix (All Cups, All Difficulties)

Описание к видео Sunday Longplay - F-Zero Climax (GBA) - Grand Prix (All Cups, All Difficulties)

This week on Sunday Longplay, it's a forgotten entry in a series forgotten by its creator. Welcome to F-Zero Climax for the Game Boy Advance.

If you've never heard of this entry in the F-Zero series, that's because it was never released in America. Released only in Japan in 2004 for the GBA, F-Zero Climax is the last entry in the F-Zero series that follows up on the previous GBA game, F-Zero GP Legend (named after the anime which the game is based around).

F-Zero Climax has the most tracks of any F-Zero game, with 54. The previous entry did something that no other F-Zero game before it did, by not only making the AI harder on Expert and Master Grand Prix but also changing the tracks themselves to make them harder as well. So each track had two different versions: an easier Novice/Standard version and a harder Expert/Master version. Climax takes it another step further by giving the Master GP its own even harder track designs. So this means that in order to play every track in the game, you have to play the Grand Prix three times: Standard with the easy tracks, Expert with the medium tracks, and Master with the hard tracks.

There is also one more additional track exclusive to time trials that is unlocked after you complete every other track in the game. I may go back and cover that in a later video.

F-Zero Climax also has a much-requested feature that has only shown up in one other game before it which was also exclusive to Japan, in the form of a track editor. Only the F-Zero X Expansion Kit for the Nintendo 64DD had it before. The game comes with a few pre-loaded custom tracks available in Time Attack mode, and you can also create your own tracks and generate a password to share your creation with people.

Shigeru Miyamoto once said that the reason there hasn't been a new F-Zero game in the past 15 years is because he has writer's block with regard to how to progress the series after GX. But now, I feel like the Switch would be the perfect console for a new game. Online races and leaderboards, crazier track designs, maybe a more fleshed-out story mode. Besides, the Switch's working codename fits perfectly with the naming scheme for the console entries in the series. We had F-Zero X, GX, AX in arcades...F-Zero NX would be perfect! Hell, I'll even just take an HD remake of F-Zero GX on Switch.

Timestamps:
0:48 - Bronze Cup (Standard)
9:55 - Silver Cup (Standard)
20:10 - Gold Cup (Standard)
29:40 - Bronze Cup (Expert)
42:31 - Silver Cup (Expert)
52:16 - Gold Cup (Expert)
1:02:58 - Bronze Cup (Master)
1:13:01 - Silver Cup (Master)
1:23:06 - Gold Cup (Master)
1:34:35 - Platinum Cup
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