Testing the Strength of Halberd Master - Heroes Charge

Описание к видео Testing the Strength of Halberd Master - Heroes Charge

0:00 Halberd Master - Level 160, Awaken 14, and 3-Star Artifact
5:27 Halberd Master - Level 129, Glory Awaken 30, 7-Star Artifact, and Full Polychrome
10:37 Halberd Master - Level 160, Glory Awaken 41, 6-Star Artifact, and Full Polychrome
Death Mage can actually be countered relatively well by him. His anti-heal completely shuts off and disables any healing, even if it's coming from an artifact.

This video also gave me some opinions. I've had them before but anyways...
NO hero should be able to ignore the healing properties of artifact healing, no matter WHAT the anti-heal is. The artifact skill only triggers once anyways, so it can be super unfair that upgrading a hero's artifact to 10 stars could all be nothing other than the stats. Granted, that stats at 10 star artifact level are great, but other heroes like Wind Master and Emerald Mage are able to use their artifact skills without them being trumped entirely in ONE. SINGLE. MOVE. Halberd Master should NOT be able to disable artifact healing since it only triggers once, if it gets blocked you're screwed. Divine Knight should not be able to block Halberd Master's artifact healing either. Blocking an artifact's skill 100% in one move is too unfair and should not be allowed.
NO hero should be able to have an extended period of time where they are completely immune to a certain type of damage. Spell Swordsman should have lost the fight against him, but because of his long physical immunity when in his ultimate skill form, he kept bouncing back. Zeus does this as well, but with magic immunity. Neither of these heroes should have this. Maybe for the first few seconds they can have immunity to the specfic type of damage, but later on, they should only have the coverage of reduced damage of a certain damage type. Ignoring damage completely for extended periods of time is not fair and makes it an incredibly arduous process for heroes of certain types to win against them, even if they are fundamentally much stronger.



Songs used, respectively:
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Music by Karl Casey @ White Bat Audio:
Wrath
Soma
Be Quick or be Dead
Agent of Chaos
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Music by Cosmic Contessa:
Micromanaging of Megastructure 529 (Outro Song) [Not yet posted]

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