How to play Checkers

Описание к видео How to play Checkers

Learn the rules to the board game Checkers quickly and concisely - This visually rich video has no distractions, just the rules.

Para verlo en español, mira este video:    • Cómo jugar Damas  
Para assistir em português, confira este vídeo:    • Como jogar Damas Inglesas  

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RULES: https://gamerules.com/rules/checkers-...

The object of the game is to capture every opponent piece. Setup: Layout the board and each player picks a color. The players sit across from each other and place their pieces on the first 3 rows of one of the colors of the board. It doesn’t matter which color you choose, but you both have to place them on the same color. If your pieces have a crown on one side, place your pieces crown side down.

Players take turns moving one piece diagonally from one square to an empty square of the same color. Prices may only travel forward toward your opponent’s side of the board, they may not travel backwards.

If there is an opponent’s piece in the way but the space beyond that piece is available, you must jump that piece in a straight line and land on the other side. The jumped piece is removed from the board and captured by the player who jumped it. You may not jump off the board.

If you have an available jump of an opponent’s piece, you must jump it. If after one jump your piece is in a position to jump again, you must make another immediate jump, until there are no more jumps left. If you have multiple jumps available, you may pick which one to jump. You may not jump more than 1 space.

Once your piece makes it the farthest row nearest your opponent, your piece gets a promotion and becomes a king. Stack two pieces on top of each other, or flip one over to reveal the crown side, to know which pieces are kings and which ones aren’t. King pieces may move backwards and forward. Kings may be taken like any normal piece when jumped.

The first player to capture all the opponent’s pieces wins. If it is your turn and there is no legal move available for you to make, then you forfeit and your opponent wins.

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