Alley | An Unreal Engine Cinematic | UE5

Описание к видео Alley | An Unreal Engine Cinematic | UE5

Alley is an investigation into ultra high poly Nanite workflows as well as a continuation of investigation of getting high quality fluids into Unreal.

It is a whopping 11 minutes of smooth closeups of assets entirely created by myself using a Houdini - Substance - Unreal Engine workflow.

Individual assets (eg bricks) range from 5-25 million polys with 3-55 UDIMs & 8K textures each, making the scene upwards of 60 Billion Polygons.

Lit with Hardware Lumen, VSM Shadows & Volumetric Fog in UE5-Main branch of Unreal Engine 5 (5.3.0).

Smoke VDBs are rendered with Thibault Lambert's fantastic Sparse Volumetrics Plugin (a bleeding edge custom version that requires engine changes)

The largest Fluid cache worked out to be around 33GB so nothing too crazy, this was achieved by only meshing the fluid in Houdini based on the camera frustum.

Sounds used:

https://freesound.org/people/joseph.l...
https://freesound.org/people/lindyeah...
https://freesound.org/people/dhi67540...
https://freesound.org/people/joseph.l...
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https://freesound.org/people/svampen/...
https://freesound.org/people/hantorio...
https://freesound.org/people/Dave%20W...
https://freesound.org/people/Yoyodama...
https://freesound.org/people/bajko/so...
https://freesound.org/people/AyaDrevi...
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https://freesound.org/people/BlueDelt...
https://freesound.org/people/carthny/...
https://freesound.org/people/straget/...
https://freesound.org/people/straget/...
https://freesound.org/people/FlatHill...
https://freesound.org/people/kyles/so...
https://freesound.org/people/kyles/so...
https://freesound.org/people/kyles/so...
https://freesound.org/people/zheng142...
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https://freesound.org/people/Nimlos/s...
https://freesound.org/people/Dave%20W...
https://freesound.org/people/Kukensiu...
https://freesound.org/people/loopbase...
https://freesound.org/people/loopbase...
https://freesound.org/people/EduFigue...

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