The King of Fighters XIII Trials - EX Mr. Karate DLC

Описание к видео The King of Fighters XIII Trials - EX Mr. Karate DLC

Many people ask me my personal opinion on trial difficulty for games.

If the scale was 1 out 10 in difficulty


MVC3 - 3
SSF4 - 4
3rd Strike - 5
UMVC3 - 5
Blazblue - 9
KOF 13 - 10


Mini blog on mr karate trials


When in HD mode some input leniency is increased, because of this
when doing a DP~LP+HP too fast the cancel will translate into a
qcf+p. To avoid this simply cancel it slower.



Trial 2

You must cancel the F+LP before the 3rd hit.


Trail 3

You are hyper hop canceling the S.HP. Simply TK the HCF+LK


Trail 5

For the last cancel I used the motion DP+LP xx QCF+K


Trail 6

Similar to trial 3, TK the HCF+KK


Trail 7

To perform DP+LP xx QCF+PP without doing a EX DP by accident I used
DP+LP xx QCF-UF+PP.


Trial 10

This combo has 2 difficult parts to it. The first is the very beginning
which requires 2 very tight links going from S.HK into S.HP twice.

The second part is the ending where you must input QCF+HP~F-F, QCF+LP.
The second part is hard because you can easily overlap into super. To
prevent this you must cancel the QCF+HP into F-F immediately and then
return the stick back to neutral.

I suggest breaking down these 2 parts.

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