Delaying UI Animations in the Godot Engine

Описание к видео Delaying UI Animations in the Godot Engine

In this Godot 4 tutorial, we're adding the ability to delay our UI element animations using our AnimationComponent.

🔥 GET THE SOURCE FILES ►►   / stayathomedev_  
👉🏼 CHECK OUT MY GODOT 4 FPS TUTORIAL SERIES ►►    • Make An FPS in Godot 4  

-----------------------------------------------------------------------------------

0:00 - Introduction and Overview
0:16 - Adding Delay to Animations
1:00 - Reviewing the Animation Component Script
1:24 - Using Tween Interval Function for Delay
1:59 - Defining Hover Delay Parameter
2:40 - Updating Add Tween Function with Delay Parameter
3:18 - Connecting Signals with New Parameter
3:55 - Implementing the Delay in Add Tween Function
5:24 - Testing the Delay Functionality

-----------------------------------------------------------------------------------

This series is part of my sponsored User Interface (UI) and Control Node tutorial series where we will walk through how to create various user interfaces, heads up displays, and more in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

Joining my Patreon in one of the 3 tiers will give you:

access to the private Discord channel
your name in the project README
early access to tutorial videos
power to vote on what mechanics get covered in future videos
full access to the project source files to use in your own projects

-----------------------------------------------------------------------------------

STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►►   / stayathomedev  
MY GODOT ASSETS ►► https://stayathomedev.itch.io/

#godot #godotengine #ui

Комментарии

Информация по комментариям в разработке