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Скачать или смотреть Why Can't I Type Text on the Screen in Pygame Using key.get_pressed?

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  • 2025-10-06
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Why Can't I Type Text on the Screen in Pygame Using key.get_pressed?
Why can't I type text on the screen while using the key.get_pressed feature of pygame?pythontextpygame
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Описание к видео Why Can't I Type Text on the Screen in Pygame Using key.get_pressed?

Learn why you can't see the text when typing in Pygame using `key.get_pressed` and discover the correct approach to fix this issue with `KEYDOWN` event handling.
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This video is based on the question https://stackoverflow.com/q/64039100/ asked by the user 'mr. bug' ( https://stackoverflow.com/u/12964308/ ) and on the answer https://stackoverflow.com/a/64039234/ provided by the user 'Mike67' ( https://stackoverflow.com/u/13878034/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Why can't I type text on the screen while using the key.get_pressed feature of pygame?

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Why Can't I Type Text on the Screen in Pygame Using key.get_pressed?

If you're diving into game development with Pygame, you may have encountered a frustrating issue: when you use the key.get_pressed method, your text does not appear on the screen as expected while typing. You may even find that replacing this method with the event type KEYDOWN allows your text to display correctly. What’s going on here, and how can you ensure your text inputs are properly displayed? Let’s break down the problem and its solution.

Understanding the Issue

The primary problem arises from how Pygame handles keyboard input. When you use key.get_pressed, it checks the current state of all keys—whether they are pressed or not—rather than responding to specific key events. This can lead to confusion when you're attempting to capture keyboard input for your text display.

The Symptoms

You initialize a text input feature using key.get_pressed.

Despite pressing keys on your keyboard, nothing shows up on the screen.

However, switching to the event type check if events.type == KEYDOWN correctly captures and displays typed characters.

The Solution

The solution lies in handling keyboard events correctly. Instead of continually checking the state of all keys with key.get_pressed, you should focus on specific key events that occur during the program's execution.

Key Steps to Implement the Solution:

Event Handling: Ensure you are focusing on the KEYDOWN event to check for when keys are pressed.

Update Text: Capture the text input and update the display accordingly whenever a key is pressed.

Here's the Correct Implementation

You can replace your existing code with the following improved version:

[[See Video to Reveal this Text or Code Snippet]]

Explanation of the Code:

Initialization: You set up Pygame and create a display window.

Event Loop: This loop continually checks for events, including quitting the application and key presses.

KEYDOWN Handling: When a key is pressed (KEYDOWN), the specific character represented by events.unicode is added to name_text.

Rendering Text: The rendered surface of the text is blitted onto the screen, allowing the user to see their input clearly.

Conclusion

By adjusting the code to focus on the KEYDOWN event instead of using key.get_pressed, you ensure that characters typed appear on the screen as intended. This correction not only resolves the issue but also improves your understanding of event handling in Pygame, leading to more effective game development.

Final Thoughts

Getting keyboard input right is essential for any interactive application. By mastering event handling in Pygame, you can create more responsive and engaging applications. Happy coding!

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