Making a Vehicle Animation In Unreal Engine With Rush Hour

Описание к видео Making a Vehicle Animation In Unreal Engine With Rush Hour

Today we walk through the full process of creating a vehicle animation in Unreal Engine. We'll use Rush Hour and create an animation in the MAWI Burned Dead Trees Forest Biome.

Rush Hour is a new way to easily and realistically animate vehicles in Unreal Engine. I like to think of it as having your own AI stunt driver ready to make your movie!

Rush Hour is available now on the Unreal Engine Marketplace.
https://www.unrealengine.com/marketpl...

Full documentation on animating with Rush Hour is available here:
https://www.gdcorner.com/products/Rus...

MAWI Burned Dead Trees Forest
https://www.unrealengine.com/marketpl...

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Chapters:
00:00 Intro
00:13 Marketplace Assets
00:27 Exploring Environment In Unreal
00:44 Enabling Rush Hour Plugin
01:01 Creating a Vehicle Animation Path
03:24 Configuring the Vehicle Animation Path Settings
05:40 Watching the first vehicle drive through
06:05 Tweaking the path
07:11 Watching the next drive
07:38 Changing Profile Strength
08:24 Watching the car drive again
08:42 Tweaking the path again
09:10 Watching the car drive again
09:30 What we're looking for in the animation at the moment
10:09 Enabling more plugins - Take Recorder and MRQ
10:30 Opening Take Recorder
11:00 Turning graphics down low
11:30 Recording the vehicle
12:10 Actual recording
12:20 Back to high graphics
12:30 Disabling Simulate Physics on recorded skeletal mesh
13:30 Creating a new Level Sequence
13:37 Adding and testing the car sequence
14:10 Guiding Principles for Cameras with Vehicles
15:35 Planning the camera
16:08 Starting Camera Position
16:18 Camera Lens / Field of View
16:45 Ending Camera Position
16:55 Cubic vs Linear Keyframes
17:22 Adding more keyframes
18:53 Adding Camera Shake
22:10 Adding a Camera Cut track
22:28 Making keyframes start before the sequence
23:05 Turns off Auto Start on the Vehicle Animation Path
23:38 Opening Movie Render Queue
23:50 MRQ Render Settings
24:12 Anti Aliasing
26:22 Game Overrides
26:34 Rendering
26:44 Inspecting the Render
27:17 The Full Render as a Video
27:30 High Quality Render with Post Processing in Davinci Resolve

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