Fallout New Vegas: Blood Money - TRAP FATHER ELIJAH Achievement "Safety Deposit Box"

Описание к видео Fallout New Vegas: Blood Money - TRAP FATHER ELIJAH Achievement "Safety Deposit Box"

Fallout New Vegas Gameplay Walkthrough - Fallout NV Fallout New Vegas Dead Money DLC Fallout NV Dead Money Achievement Safety Deposit Box TRAP FATHER ELIJAH Option Vault

Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. The bombs fell before the grand opening gala event, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. The security holograms then activated and the once glorious event turned into a slaughter. After many years, the climate control and air conditioning systems within the facility began to spit strange toxins into the surrounding city, causing a red cloud to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the ghost people survived to call the city home, trapped inside what appear to be Hazmat suits, they wander the streets never speaking to their victims, only capturing them alive and dragging them away to the depths of the city deep within the Cloud.


WELCOME TO LONESOME ROAD....
Lonesome Road brings the Courier's story full circle when you are contacted by the original "Courier Six", a man by the name of Ulysses, a former Frumentarius of Caesar who refused to deliver the Platinum chip at the start of the main storyline in Fallout: New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job - a job that leads you into the depths of the Divide, a landscape torn apart by frequent earthquakes and violent storms. This is the fabled location of the battle between the Courier and Ulysses. The road to the Divide is a long and treacherous one, and of the few brave enough to walk it, none have ever returned. The first quest in this expansion begins with The Reunion.

FALLOUT NEW VEGAS INFO:
Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California and Arizona are also visited. The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3

Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

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