Mario Kart Arcade GP 2

Описание к видео Mario Kart Arcade GP 2

First, players can adjust their seat within the time limit by moving a lever near their feet and sliding to any position on the arcade machine. After that happens, players can choose a character to play as. Then, players can take a picture of themselves using the camera lens within the time limit; if the player does not take the picture, a countdown starts to force the player to take it. On some instances, the camera cannot be used. The picture of the current character is instead used.

When the race starts, the players' object is to finish in 1st place. If they get a lower place, they must retry to unlock the course by giving the game certain money or some tokens. If players get 1st place, they can continue if they pay the game another token or dollar(s). If not, the game is over.

Mario Kart Arcade GP 2 does not feature the normal cube item boxes seen in previous games; it comes with multi-colored, hexagonal item boxes.
They have a white question mark while Jack-in-the-boxes (fake Item Boxes) have a white, upside-down question mark. When taken, they instantly regenerate, unlike the other Mario Kart games, in which they take a while.
Unlike in the typical Mario Kart games, items are grouped into these categories: locking-on, passing the item, dropping backward, and shooting forward. Locking-on item involves a moving cursor that stops if it goes over an opponent. If the cursor is locked-in for enough time, the cursor flashes red and the thrown item locks into the player, similar to a Red Shell. Passing items require the item to be thrown, much as a locking-on item. Afflicted players need to collide with other players to evade the hindering effects. Items that drop backward and items that shoot forward act similarly to items in the traditional Mario Kart games.

In Grand Prix, the player races against five computer drivers for winning the trophies in every race. The goal of each race is to finish in first place within the time limit. There are three engine levels available: 50cc, 100cc, and 150cc, and as with the previous Mario Kart installments, is linear with the difficulty. 50cc being the slowest (Easy), 100cc being the standard (Normal) and 150cc being the fastest (Master). There are 4 difficulty levels, and each one has two stages. Each cup has 2 tracks, separated into 4 rounds. The first 2 rounds are the tracks in normal conditions, and the last 2 rounds the same tracks in different conditions (e.g. DK Jungle changes to rain). After having completed each round, the player receives a challenge, similar to the Mission Mode that appears in Mario Kart DS.
Unlike the previous game, clearing the challenge is not necessary to complete a cup. Also, when the player is using a Mario Card, the player receives Mario Coins depending on their performance, up to a maximum of 15. Extra mode makes a return, only under the name of Special Cup (Reverse mode). In initial gameplay, a player can select the next round only after winning the first round. When the players completes all 4 rounds, they can play a "challenge game" stage.

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