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Скачать или смотреть Fixing onReceive Not Triggering for Environment Objects in SwiftUI

  • vlogize
  • 2025-04-15
  • 1
Fixing onReceive Not Triggering for Environment Objects in SwiftUI
SwiftUI: Environment Object Publisher doesn't send updates in onReceiveiosswiftswiftuienvironmentobject
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Описание к видео Fixing onReceive Not Triggering for Environment Objects in SwiftUI

Learn how to resolve issues with `onReceive` not working for Environment Objects in SwiftUI by using a shared instance of your ObservableObject.
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This video is based on the question https://stackoverflow.com/q/68089669/ asked by the user 'user45723' ( https://stackoverflow.com/u/11995597/ ) and on the answer https://stackoverflow.com/a/68089781/ provided by the user 'jnpdx' ( https://stackoverflow.com/u/560942/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: SwiftUI: Environment Object Publisher doesn't send updates in onReceive

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Troubleshooting onReceive Issue with Environment Objects in SwiftUI

SwiftUI has introduced a powerful way to manage app data and notifications through Environment Objects. However, developers often encounter situations where their notifications do not trigger as expected. In this post, we will explore a specific problem regarding an Environment Object where updates are not being received and provide a step-by-step solution.

Understanding the Problem

In your SwiftUI application, you may want to monitor network status changes and inform your UI when updates occur. However, you noticed that the onReceive method is not triggering when the network status changes. This issue often arises from using different instances of the same EnvironmentObject in different parts of your app.

Example Scenario

You have created a NetworkMonitor class that observes network status changes using NWPathMonitor. Here’s a simplified view of your code structure:

[[See Video to Reveal this Text or Code Snippet]]

You initialize a NetworkMonitor instance in HomeView and send it as an environment object to ContentView. However, you have also started monitoring in your AppDelegate using a shared instance of the NetworkMonitor. This mix-up leads to onReceive not firing correctly since the two instances of NetworkMonitor are not the same.

Solution Breakdown

Step 1: Ensure a Single Shared Instance

To fix this issue, you should always use the shared instance of NetworkMonitor. Modify your HomeView to reference the shared instance rather than creating a new one:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Private Initializer for Singleton Pattern

To avoid similar issues in the future, it is best practice to make your singleton's initializer private. This ensures that you cannot accidentally create multiple instances of your NetworkMonitor class:

[[See Video to Reveal this Text or Code Snippet]]

Step 3: Confirm Changes are Captured in ContentView

Now, in your ContentView, you should be able to capture the changes to the status property correctly using onReceive:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By ensuring you are using a single instance of your NetworkMonitor across your app, you can successfully listen for updates to the network status. Remember to utilize a private initializer for your singleton to prevent the creation of multiple instances. This way, updates will trigger your onReceive method as intended, enabling your UI to react accordingly.

By following these steps, you can manage your Environment Objects effectively and avoid issues like the one discussed here. Happy coding in SwiftUI!

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