Rigging a Foot Roll in Maya using a Reverse Foot

Описание к видео Rigging a Foot Roll in Maya using a Reverse Foot

In this tutorial, we'll show you how to rig a foot in Maya using the Reverse Foot technique. You'll learn how to create controls for the foot that will allow you to easily animate it and adjust the position and rotation of the toes, heel, and ankle. We'll also show you how to set up the IK and FK controls for the leg and foot, and how to use the Reverse Foot technique to achieve a natural-looking foot roll. Whether you're a beginner or an experienced user, this tutorial is essential for anyone looking to improve their rigging skills in Maya.

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TIMECODES:
0:00 Intro
1:18 Create Joints
2:24 Create IK Solver (Knee Bend)
3:07 Create Pole Vector (Knee Aim)
4:27 Create IK single chain solvers
5:15 Create Reverse Foot Control
6:23 Parent Reverse Foot to IKs
7:50 Create Rig Controller
9:43 Create Custom Channel
12:02 Set Driven Keys

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