Just Cause 3 - Welcome Home - Gameplay I

Описание к видео Just Cause 3 - Welcome Home - Gameplay I

Just Cause 3 game-play for the main mission Welcome Home. its time to welcome Rico Rodriguez his paradise of a home: Medici. No better way to arrive than surfing on an airplane and that is exactly how the game begins. When Rico climbs to the top, use the “subtle” method of a rocket launch to blow up attacking surface-to-air missiles (SAMs). Simply point and blow up. Keep this up until the plane has to take evasive maneuvers, leaving Rico free-falling toward Medici. Follow the prompt to pull out Rico’s parachute. Coast toward the marker and answer Mario’s cry for help, at the top of the ridge. Tapping L1/LB will launch the grapple hook and pull Rico toward it. Grapple to Mario and shoot the attacking soldiers. When the last enemy falls, the game cuts to a scene between the lifelong friends. Hop in the car with Mario and follow the markers to the next conflict, When you arrive, attack the enemies however you would like. Rico will comment on a nearby tank. While the tank cannot move, its cannon still works. Grappling to the top will allow Rico to enter at the press of a button. Use the cannon to decimate the military. With the forces (and possibly the gas station) blown to bits, Rico needs to go save Dimah, a researcher and scientist. Hop in the helicopter provided by the rebels and take off toward Dimah’s location. Land or dive out and help the rebels fend off enemy forces. One rebel will direct you to a minigun at the top of a tower. Grapple to it and shred the enemy to bits. When the last enemy falls, you can grabble down to the ground where a cut-scene will trigger that ends the mission. Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting. However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically. The world of the game is composed of five major biomes, with each having unique landmarks and landscapes. A variety of tools are provided to players for traversal in the game. Just Cause 2's signature features – the grappling hook and parachute – reappear with improved mechanics. The focus on chaos and exaggerated physics also remain. A new wingsuit, which is permanently equipped by the player, is featured in the game and allows players to glide across the world in a much faster way. When the player almost reaches the ground while using the wingsuit, they can draw themselves back up in the air by using grapples. Players can switch between using the parachute and wingsuit freely during missions or free-roam. In addition to the equipment provided, a wide range of weapons, like missile launchers and shotgun RPGs, and vehicles, such as fighter aircraft, planes, ships, and exotic cars, are included in the game. These vehicles can be customized by the player and can be used as weapons, Just Cause 3 is an open world action-adventure video game developed by Avalanche Studios and published by Square Enix. Announced on November 11, 2014, it is the third game in the Just Cause series and the sequel to 2010's Just Cause 2. It was released worldwide on December 1, 2015 for Microsoft Windows, PlayStation 4, and Xbox One. Set six years after its predecessor, Just Cause 3 follows series protagonist Rico Rodriguez as he returns to his birthplace of Medici, a fictional Mediterranean republic under the brutal control of dictator General Sebastiano Di Ravello. The game is played from a third-person view and allows players to explore the island of Medici in an open-ended environment. Just Cause 3 received generally positive reviews; critics praised the open-ended gameplay, the game's destruction mechanics and promotion of player agency, while criticism was directed at the game's narrative, which was considered cliched and uninspired, and many noted the performance issues, particularly on the console versions of the game. Welcome to Medici!

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