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Скачать или смотреть How to Fix Emscripten Shader Compilation Errors in WebGL

  • vlogize
  • 2025-05-25
  • 5
How to Fix Emscripten Shader Compilation Errors in WebGL
Emscripten fails to compile shaderc++webglwebassemblyemscripten
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Описание к видео How to Fix Emscripten Shader Compilation Errors in WebGL

Learn how to resolve shader compilation issues in Emscripten with WebGL 1.0. This guide provides troubleshooting steps and code corrections to ensure your shaders compile smoothly.
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This video is based on the question https://stackoverflow.com/q/70545715/ asked by the user 'Simanto Rahman' ( https://stackoverflow.com/u/8201727/ ) and on the answer https://stackoverflow.com/a/70560037/ provided by the user 'Simanto Rahman' ( https://stackoverflow.com/u/8201727/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Emscripten fails to compile shader

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Troubleshooting Shader Compilation Issues with Emscripten and WebGL

When working with Emscripten to compile C+ + code that uses WebGL, you may encounter a frustrating problem: shader compilation errors. If you're getting an error message like glCompileShader: ERROR: 1:1: '' : syntax error, you're not alone. In this post, we'll explore the cause of these errors and the steps you can take to fix them.

Understanding the Problem

As a developer using Emscripten with C+ + 17 and WebGL 1.0, the goal is often to create graphics-rendering applications efficiently. Shader compilation is a crucial part of this process. In your case, after trying various types of shaders, it seems like the culprit might be the way you're passing shader source code to the glShaderSource function.

Common Symptoms of Shader Compilation Errors:

Unexpected syntax error messages during shader compilation.

The application fails to draw expected graphics as usual.

Inconsistent behavior across different types of shaders.

Solution Breakdown

It occurs that the issue is related to how the pointers to your shader source code are being handled. The glShaderSource function expects a certain format for its parameters, and any deviation from this can lead to errors.

Step-by-Step Fix

Check the Shader Source Code Initialization:
Ensure that your shader source code strings are being properly initialized. In your case, you need to reference the pointers to the code strings correctly.

Update Shader Source Calls:
You need to modify the way you're calling glShaderSource. Specifically, the shader source needs to be wrapped in a pointer correctly. Here’s how to do that for both vertex and fragment shaders:

[[See Video to Reveal this Text or Code Snippet]]

Notice the change from (const GLchar*) to (const GLchar**)& which correctly formats the data being passed.

Checking Shader Compilation Status:
After applying changes, ensure you check if the shaders compile correctly by using glGetShaderiv. If there are errors, retrieve and log them for closer inspection.

Debugging Output:
Use emscripten_console_error to alert you of any issues during shader compilation. This allows you to catch and resolve issues without having to guess what went wrong.

Example Code Review

Here’s a concise example of how the modified section should look in your code:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

Ensuring correct formatting when passing shader source code in Emscripten is critical for successful compilation. By following the outlined steps and correcting how you handle shader source initialization, you should see your shaders compile without issues. If errors persist, reviewing logs and incrementally testing modifications can further assist in troubleshooting.

Now go ahead and give it a try! If you follow these steps, you should be on your way to a successful WebGL project using Emscripten. Thank you for reading, and good luck with your coding endeavors!

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