Code-It-Yourself! 3D Graphics Engine Part #3 - Cameras & Clipping

Описание к видео Code-It-Yourself! 3D Graphics Engine Part #3 - Cameras & Clipping

Phew, it's a long one but I feel necessary to get this series moving. This video describes how to implement cameras and clipping planes in a 3D engine. In addition, I derive the look at and point at matrices, typically used in cameras, and talk about how to clip triangles against planes in world space, views space and screen space

Source: https://github.com/OneLoneCoder/Javid...

  / discord  
Blog: http://www.onelonecoder.com
Twitter: @javidx9
Twitch: javidx9

Комментарии

Информация по комментариям в разработке