Virtual Windows in Passthrough Mode | Selective Passthrough Shader & Stencil Shader

Описание к видео Virtual Windows in Passthrough Mode | Selective Passthrough Shader & Stencil Shader

Hi XR Developers! In this video we will learn how you can easily create these amazing virtual windows inside your room, like we have seen from many viral videos lately, like Ocean Rift! If you want to take this experience one step further and smash realistic wholes into your walls and ceiling, check out my exclusive tutorial on Patreon, on how to create your own “First Encounters” Meta Quest experience!

💥 [EXCLUSIVE] Mesh Destruction System - Recreating 'First Encounters' by Meta!:   / exclusive-mesh-99965227  

Resources:
🔗 ShaderLab command Stencil: https://docs.unity3d.com/Manual/SL-St...
🔗 Explore your own aquarium in 360 for VR!:    • 【360°VR】Explore your own aquarium in ...  
🔗 ShaderLab Culling & Depth Testing: https://docs.unity3d.com/2019.1/Docum...
🔗 Selective Passthrough Sample: https://developer.oculus.com/document...
🔗 Vintage Ship Portholes Type A: https://sketchfab.com/3d-models/vinta...

Other Videos:
📹 Mixed Reality Utility Kit: Build spatially-aware apps with Meta XR SDK:    • Mixed Reality Utility Kit: Build spat...  
📹 Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast:    • Meta’s Building Blocks | Develop Mixe...  
📹 How to use Lights & Shadows in Passthrough Mode:    • How to use Lights & Shadows in Passth...  
📹 Get Started with Meta Quest Development in Unity:    • Get Started with Meta Quest Developme...  
📹 Meta Quest Scene API:    • Meta Quest Scene API | Scene Understa...  
📹 Meta XR Simulator:    • Meta XR Simulator | Synthetic Environ...  

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Chapters:
0:00 Intro
0:48 Project Setup
1:26 Create Video Skybox
2:30 Scene Setup
3:11 Passthrough Shader
3:54 Stencil Shader
6:10 Setup Render Object in URP Render Settings
7:00 Script to Apply Layers to Walls
8:16 Create Window Prefab
9:06 Script to position Windows
11:04 Outro

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