Using Blender custom properties to drive Colliders in the Bevy game engine

Описание к видео Using Blender custom properties to drive Colliders in the Bevy game engine

Using blender custom properties and gltf exports to power components

https://github.com/rust-adventure/yt-...

Chapters

00:00 what are we doing
00:49 starting the project
05:00 spawning gltf scenes
06:33 what's in a glb?
08:06 spawning cubes
09:18 introducing physics
10:10 finding objects in scenes
13:07 introducing custom properties
15:07 deserializing gltf extras
18:21 more custom properties
22:52 more kinds of colliders
25:27 what can go wrong?
26:22 recap

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