"THE THINKING MACHINE" 1968 NEW JERSEY BELL TELEPHONE COMPANY MIT COMPUTERS EDUCATIONAL FILM 61454

Описание к видео "THE THINKING MACHINE" 1968 NEW JERSEY BELL TELEPHONE COMPANY MIT COMPUTERS EDUCATIONAL FILM 61454

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This film titled “The Thinking Machine” is a 1968 educational film from the Bell Telephone Company (Bell System) that shows the development of “thinking machines,” or computers. It is written by Saul Fingerman, directed by Henry R. Feinberg, produced by Sol Dworkin, and photographed by Sid Milstein with animations by John Snyder. The film uses animations to show how a computer’s memory, information processing, and recognition processes work. The film opens with clips of various computers from science fiction movies and television shows and uses animations to show early man counting with stones, an abacus, and other methods of counting developed over the centuries. It also features footage from the New Jersey Bell Telephone Company switching office and of MIT computers, library computers, etc.

Credits (00:09). Dramatized science fiction themed footage (00:13). A computer room explosion (00:44). Footage from the television series “Lost in Space” and the fictional character ‘the Robot’ (00:58). Animated introduction (01:21). “The Thinking Machine” title banner (01:29). A robot animation explains the “Data Bank Dictionary” (01:42). An animation of a student taking a test (02:07). The animated robot displays automatic operation through data memory devices (02:15). Animations of prehistoric man explaining memory (02:30), tradesmen use an Abacus (02:52), AD XXVII carved in rock (03:03), ancient Rome (03:08), and a domestic scene (03:11). Light bulbs switching on and off (03:19). Computers using magnetic memory devices (03:50), including tapes (03:57), disks stacked like jukebox records (04:00), and woven cores (04:07). Computer functions in motion (04:21). A librarian uses a computer to locate books in the library (04:28). Animations of the robot explain the logical thought process (04:45). It plays chess with an animated man (05:05). A computer at MIT programmed to play chess (05:11). Wired hardware (05:45). An example of logic as a predictable series of facts or events (05:51). An animation of logic networks in computers (06:29). New Jersey Bell Telephone Company switching office (06:35). Animations of the robot explain visualization (06:56). The robot explains computers' ability to turn numbers into visuals (07:07). A woman stacks paper blocks (07:22). An illustration of an orbiting satellite in space (07:31). A scientist at Bell Telephone laboratories is designing an electronic circuit (07:42). Animations of the robot explain recognition processes in computers (08:31). A bank check reader using optical or magnetic sensors (09:10). Computers assort letters in a postal office through recognizing patterns of zip codes, etc. (09:21). Various fonts of the letter “A/a” (09:35). Book spines (09:45). Animations explaining computer’s problems when translating languages (10:10). The animated robot explains computers' relation to feelings and consideration (10:27). A woman working in a computer room (10:57). Animations explain computers’ ability to simulate human emotion (11:24). An Animation of statue carving (11:35). The animated robot explains computers’ ability to create or devise creativity (11:43). Sheet music (12:03). A painting (12:13). A patterned car (12:20). Shapes and forms (12:27). An art exhibition with pictures drawn on computers (12:34). A computer screen with animations of various pictures and figures (13:08). Computers (14:14). Women typing on computers (14:31). Rotating storage space filled with magnetic tape rolls (14:45). Animations explaining mathematical operations in a computer (14:56). An animation portraying human minds (15:17). Credits (15:28).

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