Might and Magic VII: For Blood and Honor | 100% Full Game | Longplay Walkthrough No Commentary

Описание к видео Might and Magic VII: For Blood and Honor | 100% Full Game | Longplay Walkthrough No Commentary

04:56 - Emerald Island
06:48 - Dungeon The Dragon's Lair
13:02 - Dungeon Temple of the Moon
22:29 - Harmondale
26:22 - Dungeon Castle Harmondale
1:03:03 - Dungeon White Cliff Caves
1:15:01 - Tularean Forest
1:36:43 - Erathia
1:46:02 - Dungeon The Bandit Caves
2:13:03 - Dungeon Erathian Sewers
2:27:42 - Barrow Downs
3:20:44 - Dungeon Haunted Mansion
3:28:57 - Dungeon Barrow I - XV + Zokarr's Tomb
4:13:22 - Deyja
4:40:34 - Tatalia
5:14:23 - Dungeon Wromthrax's Cave
5:19:48 - Dungeon Tidewater Caverns
5:48:12 - Avlee
5:56:56 - Dungeon Hall Under the Hill
6:06:59 - Bracada Desert
6:31:31 - Dungeon Red Dwarf Mines
7:00:18 - Evil Path
7:06:28 - Dungeon Fort Riverstride in Erathia
7:35:46 - I'm a bad boy now
7:41:47 - The Pit
8:13:17 - Dungeon Castle Gryphonheart in Erathia
8:27:26 - Dungeon Markham Manor in Tatalia
8:35:39 - Dungeon Mercenary Guild in Tatalia
8:49:20 - Evenmorn Islands
9:00:33 - Dungeon Grand Temple of the Moon
9:08:57 - Dungeon Grand Temple of the Sun
9:31:55 - Avlee
9:48:37 - Dungeon Temple of Baa
10:09:38 - Dungeon The Breeding Zone in The Pit
10:34:06 - Dungeon Clanker's Labolatory in Tularean Forest
10:48:59 - Dungeon Nighon Tunnels in Stone City
11:04:49 - Nighon
11:57:02 - Dungeon Thunderfist Mountain
12:15:13 - Celeste
12:15:22 - Dungeon Walls of Mist
12:48:00 - Dungeon Temple of Light
13:01:10 - Dungeon The Small House
13:20:58 - Dungeon The School of Sorcery in Bracada Desert
13:32:41 - Dungeon The Hidden Tomb in Erathia
13:42:36 - Dungeon The Maze in Nighon
14:12:05 - Dungeon Watchtower 6 in Deyja
14:43:17 - Dungeon Titan's Stronghold in Avlee
15:00:47 - Tunnels to Eeofol - Medusa is immune for magic :(
15:06:40 - The Land of the Giants
15:17:29 - Dungeon The Dragon Caves 1
15:19:56 - Dungeon The Dragon Caves 2
15:27:05 - Dungeon Colony Zod
15:48:13 - Obelisk
15:48:55 - The Shoals
16:03:43 - The Lincoln

Following the events of Might and Magic III, the eight heroes of Terra - Sir Caneghem, Crag Hack, Maximus, Resurectra, Dark Shade, Kastore, Robert the Wise and Tolberti - attempted to pilot a seedship known as the "Lincoln" in pursuit of the Guardians, Corak and Sheltem, who were en route for the world of Xeen. However, an unknown problem occurred that caused the Terrans to drift off-course and eventually crash-land in the seas near Antagarich, on Enroth. At around the same time, two war parties, one of elves and the other of goblins, break off fighting each other when the eight heroes emerge from the sea in strange outfits. Both sides witness the heroes arguing over their mission before eventually splitting up into two separate parties and departing. While elves report what they saw to their leader, Gavin Magnus, the Immortal King of Celeste, the goblins report the same thing to Archibald Ironfist, the brother of King Roland and leader of the Necromancers of Deyja after forging an alliance with them shortly after fleeing from Enroth, when the adventurers of Might and Magic VI, taking residence in Antagarich to plan his next move. Intrigued with what they hear, the pair order a search for the strange beings.

What was witnessed by the war parties of elves and goblins was not the full story - when the Terrans emerged from the sea, they soon fell into disagreement over their mission. While Resurectra, Robert the Wise, Crag Hack and Sir Caneghem, wanted to build a forgotten Gate created by the Ancients, capable of allowing them to reach the two warring Guardians and perhaps even the enigmatic Ancients themselves, the others, Kastore, Tolberti, Dark Shade and Maximus, wanted to revive the Ancients' broken Heavenly Forge, capable of creating futuristic weaponry beyond compare, and use it to conquer Enroth. Eventually, the two groups separated into two parties - one "good" and one "evil" - and began exploring Antagarich, but not before each party set up a trap on the "Lincoln" to prevent the other side from gaining control over it. While Kastore led the "evil" party and eventually secured places in Deyja beside Archibald in order to continue to research a way to revive the Forge, Resurectra led the "good" party and formed an alliance with Gavin in order to complete the Gate, with both finding that needed champions to get control of the seedship and recover an important device known as Oscillation Overthruster, to complete their instrument of victory.

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