Download link:
https://prf.hn/click/camref:1100lNXT/pubre...
Features One-click and non-destructive Prefab conversion and reverting Automatic Mesh and Material conversion and Textures packing Advanced Material Manager tool to set the settings for all/selected prefabs at once Advanced Presets API for conversion or material setting which can be saved and reused Advanced Shader Manager to add Nature Renderer, Foliage Renderer, Flora, etc.. support Comprehensive Scene Debugger Book of the Dead demo scene included Element Shaders for detailing and customizing motion interaction, motion direction, wind power, tinting, overlay, wetness, cutout, emissive, subsurface and size fade (mesh, trails and particle support) GPU Instancing support for elements Full source code included Shaders Amplify Shader Editor graph included Subsurface/Subsurface/Simple Lit optimized shader models Layers to choose what elements affect the material Emissive maps support for all shaders Camera Proximity fade support Glancing Angle fade support Flutter Motion fade-out support Grass Motion highlights tinting support 3D Noise and Gradient Tint support Grass Perspective Correction when viewed from the top Grass Baked Pivots support for correct bending and interaction with large meshes Bark shaders with vertex paint and height-based blending support Vertex paint and height-based blending support Top/down projection and height-based blending support Deferred Subsurface approximation support! Forward high-quality transmission Subsurface support! Floating point world origin support Forward and Deferred support VR, Perspective, and Orthographic support SRP Batcher and DOTS Instancing support Opaque and Transparent render modes Default, Mirror, and Flip Normal modes (Identical to HDRP materials) Front, Back, and Double-Sided cull modes Alpha Cutout supportPlay Demo | Documentation | Join Discord | ContactWelcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!Please check the description, limitations, disclaimers before buying the asset! Unity Awards 2020The Visual Engine won second place at Unity Awards 2020 Best Development Tool! Huge thanks to anyone for their support and feedback! About the upgradeThe Vegetation Engine was released 5 years ago and it got over 80 free major updates over the years. Due to the older design, once the asset and the modules started to grow, they were harder to maintain and to add new features. The Visual Engine is a new product, completely re-designed to be more extensible, more powerful, easier to use, and it comes with dozens of new features! Check out the comparison highlights and more details here! The Visual EngineThe Visual Engine is a set of next-level shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.Enable high-quality wind motion, interaction, local wind control, seasons, wetness, dynamic rain, advanced snow, subsurface scattering, layers for scans and moss, top projection, detail blending, gradient and variation tint, vertex occlusion, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline! Advanced SystemsThe Visual Engine comes with a one-click conversion workflow for 3rd party assets.
                         
                    
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