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Скачать или смотреть The UNREAL Virtual Camera Method I Used on DEADPOOL & WOLVERINE

  • MX Bell 🎬🎮 Realtime Workflows
  • 2025-09-02
  • 468
The UNREAL Virtual Camera Method I Used on DEADPOOL & WOLVERINE
Unreal EngineUnreal Engine tutorialUnreal Engine filmmakingiPad virtual cameraiPhone virtual cameraVCam Unreal EngineLive Link Unreal Enginepixel streaming Unreal Enginevirtual productionfilmmaking with Unreal Engineindie filmmaking toolscamera tracking Unreal Enginecinematic Unreal Enginehow to use iPad Unreal Enginefilmmaking technologyDeadpool & Wolverineunreal engine 5 tutorialunreal engine 5 cinematicunreal engine 5ue5
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Описание к видео The UNREAL Virtual Camera Method I Used on DEADPOOL & WOLVERINE

REALTIME WORKFLOWS S2E10. In this lesson, I’ll show you how to set up and use an iPhone or iPad as a virtual camera inside Unreal Engine. I used this exact technique on Deadpool & Wolverine, visualising sets for director Shawn Levy and the producers by providing a vCam to explore sets that hadn't been built yet, but were taped out on the stage floor. Therefore, maintaining a 1:1 relationship between the iPad and the vCam were in physical space was crucial.

We’ll cover plugins, Live Link, initialization, and how to sync your real-world space with your virtual world for precise camera moves. This is one of the most powerful ways to bring filmmaking into Unreal Engine, and we’ll build on it for even more advanced techniques soon.

FYI You will need the Unreal vCam app for your iPad or iPhone!

00:00 Intro
00:17 Titles
00:35 Preparing plugins & connecting
01:43 Add a vCam actor
02:10 Connecting via Pixel Streaming
03:29 Initial position setup
04:50 The physical space in the virtual space
06:55 Why I use this method
08:14 Moving the physical space
09:52 Summary, outro & next steps

❓ FAQ – Using iPad as a Virtual Camera in Unreal Engine

Q: Why do I need to to do this?
A: You don't, but it's a good way of maintaining a 1:1 relationship between the virtual and physical space.

Q: Do I need Ethernet, or is Wi-Fi enough?
A: Wi-Fi works fine for quick tests and small spaces, but Ethernet is more stable with less latency. If you’re doing long, complex takes, I recommend using Ethernet with a lightning/USB-C adapter.

Q: Is my router good enough?
A: For your own stuff, yeah probably. But I asked Epic Games how to get the best possible signal and they suggested this product: https://amzn.to/3Jt35bd, so I got that and used it on the sets and it worked well. I'll do a video about it at some point.

Q: My iPad won’t connect — what should I check?
A: Make sure your firewall allows Unreal Engine, and that both the iPad and your computer are on the same network. Double-check the IP address (from ipconfig) matches exactly, including the port number.

Q: Can I record camera moves with this?
A: Yes! Use Take Recorder to capture full live camera moves straight into Sequencer. I’ll cover this in detail in an upcoming lesson.

✉️Get your free UE5 filmmaking starter pack: https://yescommissioner.kit.com/2f0a6...

#unrealengine #filmmaking #virtualproduction

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