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Скачать или смотреть Guncaster/Azazel's Second Descent#14︱The Awake of Killing Instinct

  • Doom Guncaster K
  • 2023-03-08
  • 369
Guncaster/Azazel's Second Descent#14︱The Awake of Killing Instinct
GuncasterGuncaster KGuncaster K GameplayThe GuncasterDoom Guncaster K GameplayDoom 2 Guncaster K GameplayThe Guncaster K GameplayGuncaster DragonGuncaster Azazel's Second Descent GameplayAzazel's Second Descent Guncaster GameplayGuncaster ASD GameplayASD Guncaster GameplayGuncaster K Azazel's Second Descent GameplayAzazel's Second Descent Guncaster K GameplayDoom Guncaster KChapter 6The InstinctlavaEternal FlameGuncaster Killer Instinct
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Описание к видео Guncaster/Azazel's Second Descent#14︱The Awake of Killing Instinct

This is the gaming footage of the Doom wad "Azazel’s Second Descent" playing with Doom mod "Guncaster" and other mods combined on GZDoom4.7.1.

Azazel’s Second Descent (ASD) is a one-man megawad by Bloodbath Giraffe. It comprises six 5-map episodes (called Chapters) plus 2 secret maps and 1 Thank You map. This project exclusively uses the CC4 texture pack.

Azazel’s Second Descent contains 6 chapters that feature unique and varied themes. The classic gameplay is interested in making each map hold its unique identity and personality. The themes are “Caves”(Chapter 1), “Red Techbase”(Chapter 2), “Orange Marble”(Chapter 3), “Blood”(Chapter 4), “Nukage”(Chapter 5), and “Lava”(Chapter 6).

When the author (Bloodbath Giraffe) started this project, he had only created and published one map. Bloodbath Giraffe learned through mistakes and lots of trial&error as the project progressed. From changing texture packs a quarter through to scraping the whole blood chapter. This is the most effort and time to put in so far. Azazel’s Second Descent is a passion project in every sense and can be categorized as a slaughter-lite wad with classic gameplay. Azazel’s Second Descent looks and plays like any other classic doom wads but the combat intensity lifted from the early stage. It is slaughter-lite and challenging, so brace yourself for facing waves of ambushes and horde swarming on the maps.

Heading toward the end of the last Chapter - Lava.

In Chapter 6, the yellow/orange damaging floor/liquid would be set as the main color tone to the end. All maps in chapter 6 contain lava (the damaging yellow liquid). While using Liquid Texture Pack 6.0, the visual effect seems to be upscaled to the next level and phenomenal.


Map28_Conflagration of Souls
The 2-level layout confused me, yet it's not hard to figure out the way to the end. The map scale is small though the engagements in this map are pretty brutal; the player will face 2 more cyberdemons with mobs in most of the fights. Hordes are as always swarming all over the place once the line is triggered. The switches for the secrets are hidden well, just need a bit more patience to look around the corner for collecting items. I jumped out of the rings several times for securing kills, and the reinforcement keep spawning in, that was crazy!

Map29_Azazel's Descent Into Madness
Here we are, the title screen background is from the very beginning of the map. This map's scale is large and the enemy placement is no mercy to the player who'd come this far! The wide corridors seem to be a decent place to hold and engage the incoming mobs but soon will be locked in the limited space. The player could expect to see that Azazel has been preparing lots of his minions for the "welcome parties" here. Not the most chaotic one I've seen so far, yet it's still a challenging map in this wad. I really like the "surprise" features that lower the walls, locking down the corridors and revealing mobs swarming at once. The decorative stuff like the lighting floor and the torch arrangements truly draw my attention and make the map more atmospherically awesome before reaching the end of the wad.

I quite enjoyed these 2 maps since the fights get more intense one after another and it's pretty decent to demonstrate my all-time favorite Doom weapon mod Guncaster. I adopted "Hammersmite" and "Skullfire" on map28, and switched back to my favorite lightning spells - "Thunderstruck" and "Sigil" for killing efficiency.

Azazel's big showdown is waiting ahead. I'll finish him for good.


≡≡≡≡ Azazel’s Second Descent ≡≡≡≡

Game: Doom II
WAD: Azazel’s Second Descent (Bloodbath Giraffe)
Difficulty: Hydra
Source Port: GZDoom4.7.1

≡≡≡≡ Azazel’s Second Descent ≡≡≡≡


00:00 Map28_Conflagration of Souls

12:15 Map29_Azazel’s Descent Into Madness

32:14 Map30_Azazel’s Second Descent →To Be Continued…


≡≡≡≡ Azazel’s Second Descent ≡≡≡≡

≡≡♫♫≡≡ Tracks Credits ≡≡♫♫≡≡

♫ Eternal Flame ( Heavy Metal Original Instrumental by Free Guitar Sound )
   • 【無料フリーBGM】Eternal Flame - Killswitch Engag...  

Free Guitar Sound
Website: https://free-guitar-sounds.work/
Youtube: https://bit.ly/3TmNI3M
Twitter:   / freeguitarsound  


♫ The Instinct ( Killer Instinct OST by Mick Gordon )
   • Mick Gordon - The Instinct (Killer Instinct)  

Mick Gordon
Twitter:https://twitter.com/mick_gordon?lang=en
Youtube:   / @mickgordon  
Instagram:  / mick_gordon  
Soundcloud:  / mickgordon  
Apple Music:  / mick-gordon  
Official Website:https://mick-gordon.com/


≡≡♫♫≡≡ Tracks Credits ≡≡♫♫≡≡

≡≡≡≡ Mods/Wad Links ≡≡≡≡

◥↓◤Azazel’s Second Descent (Doomworld Forum)◥↓◤
https://bit.ly/3DMrpi2

◥↓◤Guncaster (Zdoom Community Forum)◥↓◤
https://bit.ly/3owbgWO

◥↓◤Simple HUD Addons (Zdoom Community Forum)◥↓◤
https://bit.ly/3RhEAfQ

◥↓◤Doom Enhanced Vanilla Project (Zdoom Community Forum)◥↓◤
https://bit.ly/3hzEq6X

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