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Скачать или смотреть dIIsk (de idiootste spellen koffers part 2)

  • Meits
  • 2014-05-10
  • 280
dIIsk (de idiootste spellen koffers part 2)
MSXMeitsOpaNear DarkMetal GearMSX FanKonamiAsciiFirehawkThexderTownLegend of HeroesGreen CrystalCompileGreatest DriverT&EGolvelliusRunemaster 3Rune MasterFieldHome town songTwinbeeUndeadlineTigray QuarryYsLaydockThe tower of cabinMicro cabinSalamanderNemesisGradiusKomainuTriumphal ArchSD SnatcherMake end of BattleFrayPsycho WorldPsychic WorldHzTwinkle StarSubterranean CanalAlesteMSX MusicMSX Audio
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Описание к видео dIIsk (de idiootste spellen koffers part 2)

At the end of 2011 dutch MSX group Near Dark released dIIsk as a sequel to DISK. As DISK had a rather dull interface borrowed from the Meits' Best Noises series, Meits coded a completely new one. As MSX Basic is the only language he can code in and haven't seriously coded one single bit since somewhere in the mid 90s, this was quite a challenge. After beginning quite structurized it all turned into one giant bowl of spaghetti of sub routines.
Since MSX Basic is a rather slow language, the help of BiFi was requested to code the spectrum analyzer which shows the played notes' pitch in the top screen of the replayer.
Also there's the 50Hz and 60Hz matter. Music plays faster on 60Hz. As the MSX Basic replayer of the used music tracker called Moonblaster never got adapted to play at the same speed on both frequencies BiFi was asked to fix this (only 18 years after the release of Moonblaster someone seemed to care about this ;) )
Opa drew all the graphics. Some of them were already drawn in the early 90s but never used until now. Even the whole intro was already coded and drawn by him while he was a teenager (and now he almost reaches the age of 40 :) ). While it was too good to stay in the shades it was used... And with good reason...

At this very moment another sequel in this saga is being made. Heavily based on the engine of dIIsk since the wheel doesn't need to be invented twice. The planned release should be somewhere in the first month of 2015.

The music:

Frequency selector:
Metal Gear.

Intro:
MSX FAN 26

Extro:
Randar 3

Replayer:
Firehawk - Thexder II: Two stages mixed into one track
Dragon Slayer 6: Town
The Green Crystal: Intro
Greatest Driver: Intro
Golvellius: Intro and first game tune mixed into one track
Runemaster 3: Gameplay, Boss fight, Game over mixed into one track
Dragon Slayer 6: Field
Twinbee: Gameplay, Power up, Boss fight, stage clear mixed into one track
Undeadline: Intro
Ys 3: Be carefull (the Tigray Quarr part)
Laydock 2 Last Attack: Intro and stage one mixed into one track
The Tower of Cabin: Intro (Edwin being the coder of Infinite)
Salamander: Two gameplay tunes mixed into one track (Sander being an (two actually) MRC admin).
The Komainu Quest: There's only one track in this game as far as I know.
MSX FAN 21: Intro
SD Snatcher: Triumphal Arch
Ys 2: To make the end of Battle
Greatest Driver 2D: In game tune.
Fray: Flight (Dogfight): In game tune.
Ys 2: Palace of Salmon and Ruins of Moondoria mixed into one track
MSX FAN 26: Intro
Psycho World: Stage 8
Twinkle Star: Twinkle Star and a bunch of other game tunes released on the same game frame.
Ys 2: Subterranean Canal
Aleste 2: Three in game tunes mixed into one track.

Used software:
Moonblaster 1.4 (Moonsoft)
Graphsaurus 2.0 (Bit2)
openMSX (openMSX team)
several custom tools (Near Dark)

Used hardware:
Sony HB-F700P (MSX2+, 7MHz, 60Hz default)
MSX Club Gouda slotexpander 5.0
Philips Music Module (256K, 7MHz, amplified)
Panasonic FM-PAC (RCA output)
Sunrise CF ATA-IDE interface
Philips NMS8250 (60Hz default)
Sony mouse

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