Bio Force Ape | any% |

Описание к видео Bio Force Ape | any% |

Good run!

Level 1 (2:27) - 1 second slower than ideal due to a few rough spots. 2:25 is possible but isn't worth aiming for. The dumb jump into the 1 tile hole is the biggest reset point by far.

Level 2 (:36) - 34 is possible but again isn't worth aiming for (I've hit it twice in practice). 35 requires a faster third clip. I was probably just shy of fast enough.

Level 3 (1:35) - Great stage. A few sloppy warp entries but everything else was good. Most importantly I nailed the TAS jumps at the end. I got super nervous at the end and slightly messed up the final boss, so I may have hit 4:37 but it's hard to tell.

This is the first improvement this game has seen in 10 years, thanks to the improvements in the last stage (namely the multi platform room, conveyor belts, and TAS jumps). Pretty stoked to not only break a 10 year old record but also hit 4:3x.

frozencup's run is excellent for the time it was set, check it out here:    • Bio Force Ape WR 4:46  

This is a good speedrun, only hampered by the trick in the first level. The other tricks are cool and feel good to hit. The platforming becomes solid once you get used to the speed and physics.

To anyone who doesn't know, this is a prototype of a canceled game from 1992. It even had a spread in Nintendo Power. A physical copy of the game appeared in 2010 in a Japanese yahoo auction. Some fellas interested in game preservation pooled money and bought it for roughly $2,700 then dumped the ROM online. This game is insanely fast for an NES game - you cap out at 6 pixels per frame. For comparison, P-Speed in Mario 3 is 3.5 pixels per frame.

I save stated a perfect run and hit 4:31, so there's still some time to save. I doubt you could actually achieve something that fast, but a 4:33/4:34 is probably around what a god run would look like.

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