Haptics Design and Workflow Presentation and Hands-On Session

Описание к видео Haptics Design and Workflow Presentation and Hands-On Session

Kristian Svane Rømer, Senior Sound Designer at IO-Interactive presented what design, tools, implementation and workflows are involved in creating audio-driven controller vibrations at the Audiokinetic Theater during GDC 2024. Kristian showcases best practices for creating haptic feedback; how to keep the player’s fully immersed during game play without pulling their attention to the controller vibrations, but rather it be natural and subconscious. Showcasing examples from Hitman III, watch to learn more!

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The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

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