"Encourage Creativity" XENOTILT Pinball Shmup Developer Interview

Описание к видео "Encourage Creativity" XENOTILT Pinball Shmup Developer Interview

"Encourage Creativity" XENOTILT Pinball Developer Shmup Interview. Today I am joined by WIZNWAR, the developer of the much loved shmup pinball hybrid, Demon's Tilt, to discuss his actual sequel, XENOTILT! This discussion is not just a bunch of PR however, we also get into a meaty discussions about game mechanics, DLC, game vs simulation, scoring system design, intrinsic vs. extrinsic motivation (a game design model I am highly skeptical of), context sensitivity, and how to design a compelling leader board that doesn't just hide ignored in a menu that three players ever use. We also talk about the struggles of marketing a niche hardcore game and how to use Steam as a platform to do so.

Overall, WIZNWAR makes game that I not only like and respect, but also have a lot of great insight into arcade game design and how to naturally build a compelling set of systems to keep players engaged and coming back. Xenotilt is currently in early access on Steam, so check that out, and I'm willing to bet it's going to get a wider release on other platforms in the future. So if you are a fan of pinball, shmups, arcade games, or just fun gameplay dense design, generally, be sure to check this bad boy out.

Steam link: https://store.steampowered.com/app/20...
Twitter link:   / xenotilt  

Soundtrack for game (and background music for video) is by ec2151 !
Follow the XenoTilt composer and contact for commissions here!
  / ec2151  
https://ec2151.bandcamp.com/

Patreon
  / electricunderground  
[$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast]
[$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast]
Website: https://theelectricundergr.wixsite.co...

STG Revision 2020 Discord:
  / discord  

00:00 A Sequel to an INDIE GAME?! Madness
08:00 New Mechanics That Naturally Build on Core Design
14:00 Game Design is greater than Simulation Design
19:00 Screen Filling Bosses are HYPE
21:30 Pixel Art is Freedom
24:00 Raiden Toothpaste Lasers
28:00 Scoring is More than Chopping Wood
31:00 Marketing XENOTILT at PAX and on Steam
35:40 Siri: How Do You Make a Sequel to a Hidden Gem?
38:30 Extrinsic Game Design Discussion
41:30 Acknowledge the Player, Don't MANIPULATE the Player
45:00 SHOVE the Leader board in the Players' Faces, Don't segregate it.
50:00 What is a Hidden Gem?

#xenotilt, #shmup, #pinball

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