[Lost Ark] Solo Trial Hanumatan (Hell) | 1680 Remaining Energy f2p build

Описание к видео [Lost Ark] Solo Trial Hanumatan (Hell) | 1680 Remaining Energy f2p build

Gear\build:
1680 across the board,
2x lvl 8 gems, 8x lvl 7 gems, 1x lvl 6 gem,
3 ancient gear pieces (Keen Sense lvl 1, Limit break lvl 2),
1 ancient accessory piece (a total junk earring) and 4 relic 1.5 line avg.
missing 7% damage from not having full back attack umar card set,
pretty low armor quality so I had to feast up (HP feast),
engravings: regular raid build (KBW, Cursed Doll, Grudge, Adrenaline, Ambush)
If you have full umar set and\or more ancient gear you can drop Grudge for Ether Predator and potentially use Atro instead of TS. That is, in fact, what I progged this with. But when I felt clear ready I decided to switch to a regular build.

The DPS threshold to clear assuming 20 minutes of fight is 47.5 mil. Adding the run-up time and all the DR patterns\mechs that he has - you effectively have less time, and also last phase is pretty difficult compared to the previous ones, so I'd keep progging until you can reliably do around 52 mil in 1st\2nd phase and then look into the last phase. Depending on your build strength, consider using Ether Predator and not using Grudge to save pots. The best darks management option is probably save all 3 for last phase, otherwise use them at free dps patterns when you have your juice up. There are 3 ways to deal with supernova counter \ stagger supernova drop: free dps for a bit and TS, simply run away far enough, use EP and just tank it. Which one is better in your case depends on your build, class and performance, up to you to figure it out. Intentionally getting hit by the first few ticks of laser is arguably useful to increase the length of that dps window, ONLY if you can guaranteed super-armor out of it quickly. Otherwise it's probably a restart. When he does stagger check into phero - do what I did at 7.55 and NOT what I did at 5.18: you can keep the stacks by attacking him right before moving out of the final explosion, I failed to do that on the phero one.

With bare-minimum build strength (like in my case) what usually ends the run is 1 critical mistake. What I did when I went for a clear was - if a critical mistake was made (such as losing all stacks or getting grabbed etc.) I would look at the current DPS and if it was below 50 mil at that point - I would restart to save time. On the other hand, small and medium mistakes are not even nearly as punishing. This particular run is actually very sad because I have made a lot of those smaller mistakes, but got lucky enough to not make many critical mistakes and the dps ended up being high enough. I've had many better ultra-smooth runs that ended in 5 seconds at 10-13 minutes in. But I am pretty exhausted and wanted to finally clear it and upload before getting another ancient gear piece so, hey, a clear is a clear)

Комментарии

Информация по комментариям в разработке