Code refactoring and adding a unit manager | Godot Beginner Game Dev | Turn-based Battler #13

Описание к видео Code refactoring and adding a unit manager | Godot Beginner Game Dev | Turn-based Battler #13

Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!

Stream continues on to my pixel practice stream here - https://youtube.com/live/2EjjgYfbjnc?...

Links & Resources used:
Godot Docs - https://docs.godotengine.org/en/stabl...

Timestamps:
00:00:00 Stream setup & recap
00:07:58 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)
00:41:08 Debugging the new scene manager
00:49:30 Refactoring and modular-ising the map script
01:43:50 Adding a unit manager script to handle unit spawning
03:22:00 More code refactoring
04:17:00 Wrap up and future plans
04:18:30 Pixel art review and start of pixel art practice stream (link in description)

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Music on stream from:
GameChops - https://www.gamechops.com,
Heartbound OST - https://store.steampowered.com/app/77...,
StreamBeats by Harris Heller -    / streambeatsbyharrisheller  , or
White Bat Audio -    / whitebataudio  

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Tune in here at    / @lombygg   or on   / lombygg  
Check out my discord here -   / discord  

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