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Скачать или смотреть How to Interrupt Kotlin Suspend Function in Coroutines and Start Over

  • vlogize
  • 2025-05-28
  • 1
How to Interrupt Kotlin Suspend Function in Coroutines and Start Over
How to interrupt Kotlin suspend function in coroutines and start overjavakotlinkotlin coroutines
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Описание к видео How to Interrupt Kotlin Suspend Function in Coroutines and Start Over

Learn how to effectively cancel Kotlin suspend functions in coroutines and restart them when certain conditions change. Discover practical solutions with code examples!
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This video is based on the question https://stackoverflow.com/q/66424901/ asked by the user 'Friko' ( https://stackoverflow.com/u/15307469/ ) and on the answer https://stackoverflow.com/a/66425249/ provided by the user 'Petrus Nguyễn Thái Học' ( https://stackoverflow.com/u/11191424/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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How to Interrupt Kotlin Suspend Function in Coroutines and Start Over

In the world of asynchronous programming in Kotlin, the use of coroutines allows developers to perform non-blocking tasks efficiently. However, scenarios often arise where you might want to cancel a running coroutine (especially one utilizing suspend functions) and restart it based on certain triggers or conditions. In this guide, we'll explore how to effectively manage these situations.

The Challenge

Imagine you have an application that manages multiple players, each represented by its own coroutine running a suspend function. During the operation of your program, external factors (such as player interactions or system events) may necessitate the interruption of these coroutines. Specifically:

You want to cancel the currently running suspend function.

Restart the coroutine to ensure it aligns with the new game state or player status.

Here’s a simplified example of a suspend function:

[[See Video to Reveal this Text or Code Snippet]]

In this code, if a player is in a delay state and a Java-based method prompts action, the coroutine will not respond to Java commands until all delays finish. Thus, we need a solution to effectively interrupt the coroutine and manage the delays.

The Solution: Managing Coroutine Jobs

To enable interruption of a suspend function, we need to manage the lifecycle of the coroutine using a Job. Here’s how you can approach the problem:

Step 1: Declare the Job Reference

Keep a reference to the Job associated with your coroutine. This allows you to control the coroutine directly:

[[See Video to Reveal this Text or Code Snippet]]

Step 2: Cancel the Current Job

When an event occurs that requires you to restart the coroutine, cancel the current job if it's active. Use the cancel() method to achieve this:

[[See Video to Reveal this Text or Code Snippet]]

This ensures that any ongoing operations, including delays, are halted.

Step 3: Start a New Coroutine

After cancelling the previous job, you can start a new coroutine. Here, you launch your suspend function afresh:

[[See Video to Reveal this Text or Code Snippet]]

Complete Example

Here’s how your overall coroutine management could look:

[[See Video to Reveal this Text or Code Snippet]]

Conclusion

By maintaining a reference to a Job, you can effectively control the lifecycle of your suspending functions in Kotlin coroutines. This approach gives you the flexibility to cancel operations and restart based on real-time game events or player actions without getting stuck in delays.

Implementing this pattern will enhance the responsiveness of your application and improve the experience for your users, ensuring that actions are executed promptly in accordance with the game's state.

Feel free to experiment with this pattern and adjust it according to your application's needs!

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