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Скачать или смотреть Valter GHB Ft. Nino Emblem™ Blazing Thunder Edition (Nonfunctional as of 2.0)

  • David
  • 2017-08-23
  • 2320
Valter GHB Ft. Nino Emblem™ Blazing Thunder Edition (Nonfunctional as of 2.0)
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Скачать Valter GHB Ft. Nino Emblem™ Blazing Thunder Edition (Nonfunctional as of 2.0) бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Valter GHB Ft. Nino Emblem™ Blazing Thunder Edition (Nonfunctional as of 2.0)

THIS STRATEGY IS OUTDATED.
Due to the buffs to the Blazing and Growing skills, the timings change. Find the new video here:
   • Valter Infernal Mk 2 Ft. Nino Strats: Nino...  


Even though there is a merge, it does not actually have an effect

Link to Growing Fury Strat (your Nino is +spd, and you don't have blazing SI):    • Valter GHB Ft. Nino Emblem™ Growing Fury E...  

So this one was a little tougher. Yes. Blazing Thunder was used. More descriptions will be after unit builds
Skill Inheritance: YES
Seals: NO

Skill Builds:
Nino: Gronnblade+, Draw Back, Blazing Thunder*, Life and Death 3*, Desperation 3*, Hone Attack 3
Azura: Sapphire Lance+, Sing, Moonbow*, Fury 3*, Wings of Mercy 3*, Fortify Res 3
Olivia #1: Silver Sword, Dance, Wings of Mercy 3*, Hone Attack 3
Olivia #2: Steel Sword, Dance, Wings of Mercy 1*, Hone Attack 2

Denotes Inherited Skill

NOTES ABOUT NINO:
Any of the blazing moves (blazing thunder, wind, flame, light). This skill can be found on several GHB heroes (Berkut, Xander, Navarre, Michalis) in addition to several pullable units (Reinhardt, Jeorge, Hinoka [please don't use Hinoka for her blazing skill]). I personally used Reinhardt.
The magic number this time is 44 for speed. This speed number will allow Nino to double all the fliers, which is essential for dealing with them. Though, if you're trying to double Valter 45 is the value due to Goad Fliers.
For reference, my Nino is +spd -hp
If your Nino is +spd: No seals required. Follow my plan as is

If your Nino is +res or +hp and -def: You will have to change Azura's C skill to Hone Speed, in addition to ensuring Nino gets that buff the turn you deal with the fliers.This means on Turn 2 you must use Dance #1 with Olivia #1 (silver sword, starts closer to Nino), kill the Red Armor, move Azura above Nino where Olivia #1 was and Dance, draw back to move Nino down with Azura in tow, and then dance Nino and kill Valter. Because of the +1 spd from Hone Speed over Speed Boon, Nino should double Valter and he should die in one round. This will start Nino next to Azura and Olivia, allowing the double. This is what the draw back should look like: https://cdn.discordapp.com/attachment...
IN ADDITION, because your Nino will have 6 extra EHP over my Nino, she will not need the Fortify Resistance.
Keep in mind your Turn 6 will differ, as Nino will not have the speed necessary to double. I would suggest hiding in the bottom left corner to regroup and reattain the speed buff on Nino. As long as you can kill the fliers by repeatedly pelting them while keeping Nino away from the Red Mage, you should be fine.

If your Nino is +atk, +def, or neutral def: Same as the above, but you will need a Fortify Resistance Seal in order to survive the mage and the HP+3 seal

If your Nino is -spd or -atk: RIP

If you REALLY hate LaD and have a +spd Nino I might be able to formulate a plan using only Fury. However, the blazing thunder count will be messed up, and would require another video.

NOTES ABOUT DANCERS:
In addition to the Nino Notes it is VERY IMPORTANT that your weaker dancer starts to the RIGHT. This will make the bow aggro upward, rather than leftward.

Azura: If your Azura is -spd, she will need Darting Blow to double the Red Cavalier mage. Or you can just use Nino to help out.
If you do not have Azura, and you have a Ninian, using Fury and Light Breath as long as Ninian isn't -spd or -atk she will get the mage low enough where Nino can 7x2 the Mage to kill him.

ONLY Wings of Mercy 1 is required for each Dancer.

I know someone else used Linde instead of Nino using similar movement.

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