The video shows a simulation performed with the Virtual Robot Experimentation Platform (V-REP: http://www.coppeliarobotics.com ). It shows several of its functionality, but the focus is on the "rendering sensor" functionality: in V-REP a rendering sensor is similar to a camera, but many parameters can be adjusted (resolution, what object is seen, etc.) and filters can be applied: V-REP offers more than 30 built-in filter components that can be combined in any way and that allow processing a rendering sensor's image, and extracting useful information (e.g. center of gravity of a color patch, orientation, etc.). The user can also write own plugins that export custom filter components. The hexapod robots walks by using V-REP's inverse kinematics module combined with V-REP's dynamics module. The hexapod CAD model is courtesy of Lyall Randell.
Following is V-REP's functionality: distributed control (unlimited concurrently running threaded or non-threaded scripts directly attached to objects or models), inverse kinematics (any mechanism, closed, redundant, with nested loops, etc.), dynamics (in V-REP the user can switch at any time from the Bullet Physics library to the Open Dynamics Engine, both are supported), proximity sensors (exact minimum mesh distance calculation within a customizable detection volume), camera-like sensors (with a large amount of available filter components that can be combined to achieve image processing), exact minimum mesh-mesh distance calculation (for any type of mesh, also concave, open, polygon soup, etc.), elaborate graphing possibilities, fast mesh-mesh interference checking, holonomic path planning in 2-6 dimensions and non-holonomic path planning for car-like vehicles, unlimited number of custom user interfaces with integrated edit-mode, integrated shape edit modes (triangle, vertex and edge), surface cutting simulation, etc.
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