In-Game Logic Builder [WIP] | Unreal Engine 5

Описание к видео In-Game Logic Builder [WIP] | Unreal Engine 5

This is the third (And probably the final) project of mine that involves in-game programming/logic building.

However, unlike my other similar projects, this one isn't node-based; it functions more like Scratch rather than Unreal Blueprints.

This one features a proper execution flow, loops, dynamic variable conversion, each object can have multiple "circuits" with their own function libraries, and most importantly, it's structured in a way to allow easier implementation of multiplayer support and script saving (I will add those).

Next on this list is adding variables and inter-circuit communications.
And of course more function variety.

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