Commands and Command Buffers | "Submit Work to a Device/GPU" | Vulkan Lecture Series, Episode 4

Описание к видео Commands and Command Buffers | "Submit Work to a Device/GPU" | Vulkan Lecture Series, Episode 4

Learn about commands in Vulkan, which represent actions to be performed/computed by a device such as your GPU, how to record them into command buffers, and how to provide data to commands.
00:00 Introduction
02:17 Action-Type Commands
05:21 State-Type Commands
06:13 Command Buffer Recording
10:33 Command Buffer Allocation and Recording (Code)
14:30 Queue Submission (Code)
15:52 Reusable Command Buffer (Code)
16:12 Single-use Command Buffer (Code)
18:21 Reset and Re-Record Command Buffers (Code)
20:02 Command Buffer Lifecycle
21:51 Primary and Secondary Command Buffers
25:29 Providing Data via Descriptors
26:27 Providing Data via Push Constants
28:49 Providing Data via Parameters
29:56 Providing Vertex Attributes to Draw Calls


This lecture has been recorded as part of the 186.832 Introduction to Computer Graphics course at TU Wien, winter term 2021.
Brought to you by Johannes Unterguggenberger, Research Unit of Computer Graphics, Rendering and Modeling Group, Institute of Visual Computing & Human-Centered Technology, TU Wien, Austria.


Slides can be downloaded here: https://www.cg.tuwien.ac.at/courses/E...

Комментарии

Информация по комментариям в разработке