Step 7: Posing, Lighting and Rendering
With your background open on your screen for reference, open the ‘3-point lighting’ project file which is free from Reallusion. In Character Creator, click ‘File’ – ‘Export’ – ‘Send to iClone’ and your character automatically transfers over to iClone ready to work on.
1) Posing
Your customized character will now appear in iClone in the T-position, ready to pose. First, click ‘create’ – ‘camera’. This is the camera angle from which you will do your final render. But for now, in the Top Menu bar, select ‘Preview’ so that you can zoom in and move around your character freely to pose him in the correct position. Just remember to go back to the Camera mode when you want to see if the characters angle matches the photo he will be inserted in later.
Now manipulate the character's body parts until you get the desired pose.
2) Lighting
Once your character is posed correctly, switch back to the camera you created when you started in iClone. Adjust the cameras view of your character until both the angle of the character matches the scene it is to be placed in.
For animation it is important that all your lighting is set up perfectly to light the shot, since all the final rendering will be done in iClone. However, this is not at all the case with a still shot to be finished in Photoshop, where you have two options – (1) set up all the lighting in iClone and render, or (2) create the lighting manually in Photoshop. I prefer to create my own lighting effects in Photoshop, where I already have my character and background together, and I can manual adjustments and see the immediate effect on the finished artwork.
So for now you only want to approximate the lighting in iClone. If you are adding your character in to a background that has heavy shadowing, then it’s best to add extra lighting in iClone to get a realistic shadow. Additionally, if your adding your character in to a scene with very specific lighting (e.g. If he were standing next to the glow of an open fire), then you may want to add that in with iClone as well by adding coloured light sources.
In my experience, the nice even lighting provided by the 3-point lighting project set up will work fine for most projects. In fact, regardless of the background I plan to use, I almost always just use the 3-point lighting set up as my final lighting.
So with your character posed, your camera angle setup and your lighting adjusted, it’s time to export your character as a .PNG file, ready to add in to the background you have selected. At this point I recommend you save your project. That way, if you need to make minor adjustments to your character’s pose so that it fits the background better, you can.
3) Rendering
Make sure you are in the view of the Camera mode you first set up and select ‘Render’ – ‘Render image’. Make sure that the format is set to .PNG. I always output at the highest resolution of 3840x2160 to get the most detail. Check that ‘Final Render’, ‘Super Sampling’, ‘Sample Size 3x3’ and ‘High Quality Shadows’ are all selected.
When you export your final character, it is beneficial to apply a variety of lighting and shadow options and save each render. These can be layered on top of each other in Photoshop and you can choose the layer (or parts of layers) that give the best results. To begin with, I turn all the lights off, then turn them on one at a time and render the character with this light only on. Do this for each light, and then do a final render with all lights on.
Then, in the “Modify’ window of iClone, select your character and then scroll down the ‘Edit’ menu to bring up the ‘Display’ options. There are four options for shadow – ‘All shadows’, ‘Cast only’, ‘Receive only’ and ‘No shadows’. I render the character using ‘All shadows’ and then again using ‘Cast shadows’, which highlights different areas of the character. You can end up with 4 or more final renders of your character, each with different lighting results.
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