Perks:
*Hyperfocus:
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:
Increases the Skill Check Trigger odds by +4 % per Token.
Increases the Skill Check Rotation speed by +4 % per Token.
Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.
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*Reassurance:
When within 6 meters of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds.
If the hooked Survivor has already entered the Struggle Phase, its Skill Checks are paused for that duration.
Reassurance can only be used once per Survivor per Hook Instance.
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*Stake Out:
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
Great Skill Checks do not consume any Tokens.
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*Made for This:
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
Gain a 1/2/3 % Haste Status Effect while running.
Gain the Endurance Status Effect for 6/8/10 seconds after completing a Healing action on another Survivor.
Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
0:00 Xenomorph
11:09 Huntress
17:19 Deathslinger
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