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Скачать или смотреть Keeping Game Objects Across Scenes in Unity2D: The Ultimate Guide

  • vlogize
  • 2025-10-08
  • 0
Keeping Game Objects Across Scenes in Unity2D: The Ultimate Guide
how do I use an object in all scenes in UNITY2D or how do I research it?c#unity game engine
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Описание к видео Keeping Game Objects Across Scenes in Unity2D: The Ultimate Guide

Discover how to maintain game objects, such as a money bar and time counter, across multiple scenes in Unity2D without interruption. Learn the vital steps and techniques in this easy-to-follow guide!
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This video is based on the question https://stackoverflow.com/q/64413625/ asked by the user 'cer' ( https://stackoverflow.com/u/14462008/ ) and on the answer https://stackoverflow.com/a/64413677/ provided by the user 'NrdyBhu1' ( https://stackoverflow.com/u/13060530/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

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The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

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Introduction: The Problem of Scene Management in Unity2D

As a game developer working with Unity2D, you may encounter a common issue: how to maintain game objects across different scenes. This can become particularly critical in scenarios like a shop scene, where you want to display a money bar and a time counter that persist through scene changes. If you're currently facing challenges with your counter resetting to zero or having to recreate your money bar in each scene, you're not alone!

In this guide, we’ll explore how to create a global object that carries over essential data, like your money and time, regardless of the scene. You’ll learn how to apply a simple yet powerful Unity feature called DontDestroyOnLoad, which will enable you to manage your game state seamlessly across your project.

Solution: Using DontDestroyOnLoad

To ensure that your game objects remain intact while transitioning between scenes in Unity2D, follow these organized steps:

Step 1: Create a Singleton Class

Using a singleton pattern allows you to create a single instance of your object, which can be referenced across different scenes. Below is a basic example of how you can implement a singleton class in C# .

[[See Video to Reveal this Text or Code Snippet]]

Explanation of Code

public static GameManager instance;: This line declares a static variable that allows access to the singleton instance.

void Awake(): This method is called when the script instance is being loaded. It's the perfect place to implement the singleton pattern.

Conditional Check: The if statement checks if an instance already exists.

If there isn’t one, it assigns the current GameObject to instance and uses DontDestroyOnLoad(gameObject) to ensure that it survives scene changes.

If an instance exists, it destroys the new object, thus preventing multiple copies of the GameManager.

Step 2: Utilizing the GameManager

Within your GameManager, you can declare variables to hold the money amount and the time counter. Here’s how you can set that up:

[[See Video to Reveal this Text or Code Snippet]]

These variables can now be accessed and manipulated from other scripts throughout your game, making sure that they reflect the correct values regardless of the scene.

Step 3: Access Values from Other Scenes

To access and update the values of the money and timeCounter from other scripts, simply reference the GameManager’s instance:

[[See Video to Reveal this Text or Code Snippet]]

Step 4: Research and Further Learning

To deepen your understanding, consider exploring the following topics:

Singleton Pattern: Dive into the benefits and usage of singletons in game development.

Scene Management: Learn about Unity’s scene management system to get a better grasp of how scene transitions work.

Game State Management: Research ways to effectively manage game state across various types of games.

Conclusion

By implementing a singleton pattern alongside the DontDestroyOnLoad method, you can ensure that critical game objects like your money bar and time counter persist across scenes without interruption. This approach not only streamlines your gaming experience but also eases the burden of managing multiple scenes.

If you have any questions or would like further clarification on certain concepts, feel free to dive into Unity’s extensive documentation or seek resources within the community. Happy developing!

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