Police Trainer (Arcade) - 1 credit clear (2 misses)

Описание к видео Police Trainer (Arcade) - 1 credit clear (2 misses)

This was played on an original Police Trainer arcade PCB on an HAS supergun. This was recorded through an S-Video connection because my setup cannot support RGB signals at the moment. I played this board on default difficulty settings, which are visible at the start of the run.

As for some background info on what this game is all about, Police Trainer is an arcade light gun game that was pretty prominent in arcades that I went to as a kid. This may have been due to it being a light gun game that featured no actual violence, so you would often see these cabinets in places like Chuck E Cheese's. The game itself features small silly lightgun tests that get harder and harder as you progress. The structure of this game is really similar in style to current day WarioWare games.

But at any rate, I finally did it! I beat this game with only one credit! This is the equivalent of putting in one quarter into a cabinet and reaching the end without ever putting in a second coin, which is super hard because many arcade games will "rank up" the difficulty when you are consistently playing well.

The game changer here was doing a bit of research and discovering that there exists a daughter board called the magnum board that was released specifically to increase the horizontal accuracy of your guns. This was a huge run killing problem for me, as horizontal shots would wildly vary to the right and left of wherever I aim at, even if the gun is resting on a table. With this installed, shots go exactly where I aim, which suddenly makes the 1cc a realistic goal for me.

Even with the new magnum board installed, the difficulty of the final tests in Commissioner difficulty are insane. I had to practice just doing Commissioner on its own before I started trying to do it all together. The final Defense mission is INSANE. I have no consistency on it at all. The final Speed challenge is also pretty rough. I intentionally routed to miss the top middle target on the final lap because I just can't hit it as consistently.

Also something worth noting. When doing attempts, I noticed gradually, quotas for some games would permanently get easier over time, even when I'd opt out to the Service Menu! I realized eventually that this game has a "global rank" system, where previous games from previous players can actually dumb down future attempts!

So because of that discovery, I got this run with a "clean boot" of the game for default quota difficulties, which I've found can be done by toggling the difficulty setting in the Service Menu off of Medium then back on Medium.

Anyways, hope you enjoy watching! I loved this game as a kid, and I'm real glad that I finally learned how to beat it from start to finish!

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