Replicated Hitbox System - Installation Tutorial

Описание к видео Replicated Hitbox System - Installation Tutorial

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Documentation: https://coda.io/@aurora-devs/document...
Demo: https://mega.nz/folder/EwEA0IJC#ZpVZq...

This project allows you to easily and quickly add fully replicated animation hitboxes, projectiles with adaptable collision and different spawning methods, as well as damage volumes to your animations/world. The system uses blueprints and C++ but no knowledge of C++ is required!

- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Simple Actor Components to be initialized and the rest is history.
- Simple Blueprints - The system is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
- Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.
- Animation Hitboxes - Be it an RPG or a fighting game, add flexible hitboxes to your animations with simple AnimNotifyStates.
- Projectiles - Use our projectile class with an adaptable and modifiable collision shape! You can also modify everything from the damage to the speed and VFX.
- Projectile Shower - Want to rain down hell on your foes? Fear not, for all you need is a simple AnimNotify. Set the extent of the hellish rain, the projectile speed, the damage and much more!
- Homing Projectiles - Are simple projectiles not cutting it for you? Try our special-made homing projectiles. Not only can you set the homing target and speed as well as the damage and the collision shape, but you can also spawn them in bulk and in different methods.
- Spawn Methods - Want to spawn your homing projectiles along a vector? Or maybe randomly in a box? Perhaps you’d like them to spawn in a circle? You’ve come to the right place. Use our commented algorithms and don’t let your foes know what’s coming for them.
- Damage Volumes - Spawn damage volumes with adaptable collision shapes and deal damage to everything and everyone inside for as long as you need them to suffer!
- Paragon VFX and Animations included. You can use either Cascade or Niagara since the systems use their generic parent class

Music from Uppbeat (free for Creators!):
https://uppbeat.io/t/dope-cat/diffuse

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