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Скачать или смотреть Maya 2026 Interface and Viewport Operating | MAYA Introduction Class 1

  • cg artist all rounder
  • 2025-05-19
  • 363
Maya 2026 Interface and Viewport Operating | MAYA Introduction Class 1
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Learn everything you need for 3D animation in Autodesk Maya: Modeling, Shading, Texturing, Lighting, Rigging, Animating!
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*Title:* Autodesk Maya 2026 UI Breakdown: Shelves, Workspaces, Motion Graphics & Tools

*Description:*
Autodesk Maya 2026’s user interface (UI) combines flexibility and power for 3D artists and motion designers. Here’s an overview of key components:

1. *Shelves:*
Customizable horizontal tabs (e.g., Modeling, Animation, FX) with tool shortcuts.
Right-click to add/remove tools or create custom shelves for workflows.

2. *Viewports & Viewport Panel:*
Main 3D workspace with adjustable layouts (single/multi-panel).
Navigate via perspective/orthographic cameras; use *Viewport 2.0* or *Arnold Renderer* for real-time previews.
Toggle shading modes (wireframe, textured, lit) and display options (grids, gizmos).

3. *Workspace:*
Preconfigured layouts (Modeling, Animation, Motion Graphics) streamline workflows.
Switch via the workspace dropdown or create personalized layouts.

4. *Motion Graphics Tools:*
*MASH Network:* Procedural motion design toolkit for creating dynamics, trails, and instanced animations.
New in 2026: Enhanced GPU-accelerated simulations and preset libraries.

5. *Interface Overview:*
Central viewport surrounded by *Channel Box**, **Attribute Editor**, **Hypershade* (materials), and *Outliner* (scene hierarchy).
Timeline/Playback controls and *Graph Editor* for animation refinement.

6. *Lambert Material:*
Default diffuse shader with no specularity; used for basic texturing or placeholder geometry.
Adjust color, transparency, and incandescence in the **Attribute Editor**.

7. *Tools Settings:*
Configure active tools (e.g., Move, Rotate) via the *Tool Settings* window.
Customize snapping, pivot orientation, and falloff under **Preferences**.

*Tags:*
Autodesk Maya 2026, Maya UI Overview, 3D Modeling Tools, Motion Graphics, Viewport Customization, Maya Shelves, Workspace Layouts, Lambert Shader, Tool Settings, Viewport Panel

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