SFV - Ken Combos For Arcade Edition! New Basic BNB & V-Trigger Combos For Street Fighter 5

Описание к видео SFV - Ken Combos For Arcade Edition! New Basic BNB & V-Trigger Combos For Street Fighter 5

Ken combo guide for Street Fighter V Arcade Edition. The changes from the season 3 patch introduce new combos for Ken. We also included updated V-Trigger combos in this basic tutorial for beginner and advanced players.

Annotations Below

LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick

P = Any Punch
K = Any Kick
PP/KK = EX Version

S. = Standing
C. = Crouching
F = Forward
B = Back
CC = Crush Counter
CA = Critical Art
(C) = Charge

QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down,Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
V = V-Trigger Cancel
xx = Cancel
/ = Means "Or"
+ = Same time
~ = Right after the other

*cancelable into CA
you can juggle a CA after qcb lk or qcb mk if you get the first hit

HIT CONFIRMS
c.lk, c.lp xx hp dp *
c./s.lp, c./s.lp, s.lk xx hp dp */qcb lk/mk
s.lp, b.mp-hp xx hp dp */qcb hk
s.lp, b.mp-hp xx VS (Hold)

c.mp, b.mp-hp xx hp dp */qcb hk
c.mp, s.lk xx hp dp */qcb lk/mk
s./c.mp xx qcb lk, hp dp *

s.mk-hk xx hp dp */qcb hk (standing only)
s.mk-hk xx VS (hold)

s.hp xx VS, qcb lk, hp dp *
s.hp, s.lk xx hp dp */qcb lk/mk

s.hk, lp dp */qcb lk

f.hk(hold), lp dp */qcb lk (crouching only)

JUMP IN
j.hp/hk, (walk), c.mp, b.mp-hp xx hp dp */qcb hk
j.mk, s.lp, b.mp-hp xx hp dp */qcb hk
qcb k (air), s.lk xx hp dp*/qcb lk/mk

AIR TO AIR
qcb KK (air), hp dp

COUNTER HIT
c.lk/c.lp CH, b.mp-hp xx hp dp */qcb hk

c.mp CH, s.mp xx hp dp */qcb hk
c.mp CH, c.mk xx hp dp */qcb lk/mk
s.mp CH, s.lk xx hp dp */qcb lk/mk
s.mp CH, hp dp *
s.mk CH, qcb lk, hp dp

b.mk CH, lp dp */qcb lk
f.hk (hold) CH, s.lk xx hp dp *
f.hk (hold) CH, b.mp-hp xx hp dp */qcb hk (crouching only)

CRUSH COUNTER
s.hp CC xx VS, s.lp, b.mp-hp xx hp dp */qcb hk
s.hk CC xx VS, hp dp *

c.hp CC xx qcf lp, dash, hp dp *
c.hp CC xx VS, hp dp *

SPECIAL MOVES
qcb lk, hp dp *
qcb mk, dp PP
qcb hk, qcb lk, hp dp * - missing the first hit

EX COMBOS
c.lk, c.lp xx qcb KK
c./s.lp, c./s.lp, s.lk xx qcb KK

c.mp, b.mp-hp xx qcb mk, dp PP
c.mp/s.mp xx qcb mk, dp PP

s.hp, s.lk xx qcb KK

f.hk (hold), qcb lk, dp PP (crouching only)

c.hp CC xx qcf lp, dash, qcb KK
c.hp CC xx VS, qcb mk, dp PP

s.hk CC xx VS, qcb mk, dp PP

qcb KK (air), dash, hp dp
qcb KK (air), b.mp-hp xx qcb hk

CORNER
c.mp, b.mp-hp xx qcf p, dp PP
c.mp, b.mp-hp xx qcf PP, dp hp/PP
c.hp xx qcf PP, qcb lk, dp hp/PP
s.mk-hk xx qcf PP, dp hp/PP

f.hk(hold), qcb lk, hp dp

c.hp CC xx lp dp, hp dp *
s.hk CC xx VS (hold), dp hp */PP

V-TRIGGER I
V-Trigger Activation
c.mp, b.mp-hp xx hp dp xx VT, hp dp */qcb hk
c.mp, b.mp-hp xx qcf hp xx VT, qcb hk, hp dp
c.mp, b.mp-hp xx VS (hold) xx VT, hp dp *
s.mk-hk xx hp dp xx VT, hp dp *
s.mk-hk xx VS (hold) xx VT, hp dp *

c.mk xx qcf p xx VT, b.mp-hp xx qcb hk/KK
c.mk xx qcf p xx VT, c.hp xx qcb mk, dp PP

s.hp, hp dp xx VT, hp dp *
s.hp xx VS, qcb lk, hp dp xx VT, hp dp *
s.hp xx VS (hold), xx VT, hp dp *
s.hk/c.hp xx VT, c.hp, qcb lk, hp dp *
c.hp xx qcf PP xx VT, c.hp, qcb lk, hp dp

s.hp CC xx VT, c.hp xx qcb lk, hp dp *
c.hp CC xx VT, b.mp-hp xx qcb hk, (dp hp */PP) - based on the height of connect
s.hk CC (far) xx VT, b.mp.hp xx qcb hk, dp PP

qcb lk xx VT, hp dp
dp p xx VT, hp dp
qcb KK (air), b.mp-hp xx VS (hold) xx VT, hp dp*

V-Trigger Active
c.mp, b.mp-hp xx qcb lk, hp dp *
s.hp CC xx VS, b.mp xx qcb lk, hp dp */qcb KK
s.hp CC xx VS, b.mp-hp, lp dp, dp PP

qcb hk, hp dp
qcb k (air), s.lk xx qcb lk, hp dp *
qcb KK (air), s.lk xx qcb lk, hp dp *


Corner
s.hk CC xx VT, lp dp, lp dp, dp HP */pp
(VT active) c.hp xx qcf PP, dp lp, hp dp
(VT active) s.lp, s.lp, s.lk xx qcb lk, dp lp, hp dp *
(VT active) c.mp, b.mp xx qcb lk, dp lp, hp dp *
(VT active) c.mp, s.lk xx qcb lk, dp lp, hp dp *
(VT active) qcb hk, lp dp, hp dp
(VT active) s.hk CC, lp dp, lp dp, dp hp */PP
(VT active) qcb KK (air), b.mp-hp xx VS, lp dp, dp hp/PP

V-TRIGGER II
you can combo CA after full mash VT2
V-Trigger Activation
c.mp, b.mp-hp xx hp dp xx VT (full mash), qcb KK
s.mk-hk xx mp dp xx VT (full mash), qcb KK
AA mp dp xx VT (full mash), qcb KK

Corner
c.mp, b.mp-hp xx qcf p, dp mp xx VT (full mash), dp hp/PP
s.mk-hk xx dp hp xx VT (full mash), dp hp/PP
s.hk CC xx VS (hold), hp dp xx VT (full mash), dp hp/PP
c.hp CC xx lp dp, lp dp xx VT (full mash), dp hp/PP
s.hp CC xx VS, b.mp-hp xx hp dp xx VT (full mash), CA

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