Half Minimalist Cobless Half 24 Cob V2 | Survival Endless

Описание к видео Half Minimalist Cobless Half 24 Cob V2 | Survival Endless

No pre-placed ices version. New 100% rigorous solution.

This is pretty similar to the previous solution except the first half is different. I've wanted to solve this setup for a while and I couldn't figure it out until now. My previous attempts to solve this were awful but I'd say this is a pretty nice end product.

1st Half Solution: Adjacent ch6, P/PD | P/PDcc | IP-P/PDcc | IP-ND | P/PSA | P/PDcc | IP-P/PDcc | IP-ND | P/PD-PSS ( 6 | 6 | 13 | 13 | 6 | 6 | 13 | 11.5 | 6+ )
2nd Half Solution: Opposite ch6, IP-P/PD | P/PDcc | IP-ND (N/AD) | P/PDcc ( 6 | 11.5 | 6 | 11.5 )
Sequence explanation: https://pastebin.com/FCnRqCuv
No pre-placed ice solutions that use ch6 work by having the third ice wave on w7. This can be done by either playing adjacent ch6 like this setup or by playing w1 as an extra accelerated wave and playing opposite ch6. Usually the second method is better because it can be really difficult to string ice waves but you have no choice in this setup.
Usually the opposite ch6 method uses doom on w1 to save cobs but doom is already being used on w4 so you can't do this. W1 would have to be played using only one cob which is impossible without doom so this can't be done.

Stringing the accelerated waves in the first half is also a challenge. The pole vaulters will live on the bottom half after the first accelerated wave if you play it normally so you have to use clever methods to kill them. You have to string 3 pairs of accelerated waves and you have to use a different method for each.
W1 is easy to solve because that's the one wave you can do precise dance on. W5 is also easy by simply using cherry to kill the pole vaulters. W9 lets the pole vaulters live at first before insta-killing the bottom half.
This is actually pretty easy to solve but it took me way too long to figure out for no reason. I was trying to use tall-nut+jala techniques but they aren't really viable in this setup because it would require like 12 seed slots 💀

The dooms are specifically placed in the first half so the wavelengths can be as long as possible. 13s waves are vulnerable to jacks if there are plants on 3-9 or 4-9 so you have to pre-place the first doom on column 8 and then place the second doom during the rigorous 11.5s ice wave.
In the second half, all ice waves are 11.5s so the order doesn't actually matter but I think having the cherry wave first is easier.

I found the pole vaulter cannon fodder technique in ‪@crescebdo‬'s 3 rows 12 cobs script: https://www.bilibili.com/video/BV19B4...
This technique is a lot easier to play if the fodders are placed on the top half but it works on both sides.

Old solution: https://www.bilibili.com/video/BV14D4...
This solution was solved by caraxes using a genius C6i*-45s solution but this solution isn't completely rigorous because of the B cob and the long wavelengths. This solution is really smart though and is more genius than my solution considering he had to create a new foundation for a new rhythm while I just had to shuffle some operations around.

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