[TAS] DoDonPachi II ~ Bee Storm - 9,409,191,580 Points / 【TAS】怒首領蜂Ⅱ 94億

Описание к видео [TAS] DoDonPachi II ~ Bee Storm - 9,409,191,580 Points / 【TAS】怒首領蜂Ⅱ 94億

Rerecord : 5,786

I grinded making this one over a few days after DDP Pacifist, Bee Storm's scoring system has always intrigued me, CYS-SAK's WR is pretty amazingly optimized and I've wanted to tinker with this game for years now with low power. I plan to play this game legitimately again soon and try for a score of 5 billion.

So some scoring info :
Graze gives 10,000 points per graze, Aura hits give 10,000 points per hit.

Chaining is very different here compared to DDP, Your chain bleeds if it drops rather than going to 0 similarly to DFK if you dont have a hyper in stock.

Your chain increases weirdly as well; your shot gives a hit per shot hit? damage dealt? It's hard to tell and it feels like you're limited by the amount of hits you can get regardless of how many things you're hitting with your shot.

Laser aura gives far more hits and does less damage per hit given (155 damage compared to ~300 from afar); it's best used in a big clump of enemies and large enemies.

Your chain gauge is also backwards from DDP; killing with laser gives a lot more gauge than shot.

The hits themselves are the score this time around, it's HIT x 10 points per hit. so at 9,999 hits you get 99,990 points per hit. On bosses, certain phases are what I call "frenzy" phases, and you're awarded multiple hits per hit tic. Upwards of 10 per hit.

In these cases, assuming these hits are done with aura, the score calculation is (HIT x 10 + 10000) x HitPerTic. So at 10 hits per tic at max combo, you get 1.3 million points per 155 damage dealt.

This can definitely be improved, and I might do so at a later date! But I think this game is really sick and more people should actually try it.

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