Cooking w/ GAS: 7 Glitches, 7 Emitters [Zelda TOTK 1.2.1]

Описание к видео Cooking w/ GAS: 7 Glitches, 7 Emitters [Zelda TOTK 1.2.1]

TOTK has 27 zonai devices. Of those, only 15 of them use battery; of *those*, only 8 of them emit "elements" of some kind. Finally, only 7 of those last sustainably [rockets subtracted]...

It turns out that there are 7 glitches that allow for the above 7 emitters to be "GAS'ed". GAS stands for "guardless active shield" but the name is far outdated as this glitch also applies [& is often better paired w/] weapons. Thus, I have chosen a unique emitter for each glitch, even tho in fact there are 49 total GAS–able combinations...

That said, here are the 7 varieties of achieving the gas–effect, in order of presentation:
• mineru FETA fuse ["fuse–entangle take w/ another" aka normal gas fuse structure]
• mineru ARAZ fuse [mineru version of "attached rangeless active zonai" aka mineraz]
• mineru pseudo–fuse [mineru variant that allows for fusions that don't show in menu]
• reverse mFETA fuse [similar to mFETA fuse but inverted; GAS'ed device is on mineru]
• FETA fuse ["fuse–entangle take w/ another" aka normal gas structure using fe parent]
• ARAZ fuse [traditional version of "attached rangeless active zonai" using fe parent]
• FS pseudo–fuse [portable fuse storage method via mineru to create pseudo–fuse]

Other glitches required are:
• mineru fuse–entanglement
• cold fuse via mineru fe
• standalone sdc making
• portacull mineru fe
• yeefe [cold & full]
• string feory setup
• portable fscf

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