How to Make AWESOME Arma Missions - Complete Eden Editor Tutorial

Описание к видео How to Make AWESOME Arma Missions - Complete Eden Editor Tutorial

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In this tutorial, we will make a complete mission in the Arma 3 Eden Editor and show how to set up Arma 3 missions, create waypoints, set enemy patrols and guard waypoints, create a hostage mission, and use Arma 3 mods. This will teach you all of the basic Arma 3 mission-making skills needed to make Arma 3 missions fast and help create the coolest scenarios possible, whether they are single-player, multiplayer, or in the Arma 3 Zeus game mode!

It has the ability to place almost all objects in the game (excluding roads and most plants) and to create missions with triggers or SQF scripts. The Eden editor replaces the 2D mission editor featured in prior ARMA games, including older versions of ArmA 3.

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00:00 - What You Will Learn in This Tutorial
01:00 - KEY Components to Every Good Arma Mission
07:30 - Important Considerations for Your Modlist
10:23 - Selecting the Right Player Starting Area
11:55 - How to Set Up Respawns Using Respawn Module
13:03 - Easy Way to Create Virtual Arsenals and ACE Arsenals
17:03 - Setting Up Multiplayer Player Slots Quickly
24:26 - Giving the Players Good Transportation Vehicle Options
28:17 - Special Technique for Creating the Perfect Helipad Area
33:00 - Make the Player Base More Immersive With Ambiance
35:14 - How to Use the Helicopter Support Module for Perfect Built-in Transportation
44:34 - Why I ALWAYS Add at Least One Zeus
49:35 - Considerations for Selecting Enemy Areas
51:32 - Simple and Fast Enemy Base Design
52:55 - How to Customize Enemy Squads for a Unique Design
54:19 - Two Easy Ways to Make Enemy Patrols
1:02:54 - Enemy Unit Count Rule of Thumb
1:05:04 - Super Important Tip for Editing Several Units at Once
1:06:28 - Consideration for Guard Units
1:07:30 - Creating Tower Guards that Don't Fall off Randomly
1:08:50 - Making Enemy Units STAY PUT
1:10:30 - Putting Static OPFOR Guards at Key Defensive Positions
1:12:20 - How to Use DisableAI Command to Tune Enemy Behavior
1:14:50 - Guide to Placing CQB Enemies to Challenge Players
1:17:58 - Interactive Intel Objects with 3den Enhanced Hold Action
1:22:50 - Setting the Intel Object to Complete a Task
1:24:05 - [INTERMISSION]
1:26:12 - Recap of What We've Covered So Far
1:26:46 - Setting Up Mission Objective Tasks
1:31:04 - Making a Task Completion Trigger
1:36:05 - Super Quick Titletext Command Tutorial
1:37:58 - Setting Up the Second Enemy Objective Area
1:48:31 - Make Enemies Move ONLY With Players Near
1:52:44 - Enemy Counterattack/Reinforcement System
1:56:47 - Setting a Big SURPRISE for the Players
1:58:14 - How to Customize Enemy Gear in Eden Editor
2:03:36 - Setting Up An Immersive Hostage Area
2:07:05 - Making a Friendly HOSTAGE Unit to Rescue
2:12:17 - Setting Up Hostage Rescue Task
2:18:47 - Reviewing the Mission So Far
2:19:42 - Controling AI Helicopter Landing Location
2:27:26 - Getting the Hostage to Follow after Rescue
2:33:21 - Syncing Hostage Rescue to a Task
2:36:25 - Creating a Complex Mission Completion Trigger
2:50:05 - Explaining Trigger Timers/Delay
2:52:55 - How to Create a Briefing with the Module
2:58:30 - Configuring Faction Settings in Eden Editor
2:59:25 - Configuring Multiplayer Respawns and Remove Friendly AI
3:01:07 - Setting Time, Weather, and Fog in Eden Editor
3:05:55 - Making Players Spawn Directly in on Mission Start with Description.ext
3:09:35 - Vehicle Respawn Tutorial
3:13:40 - Make a Respawn Follow the Player or a Vehicle
3:18:36 - How to Make a Respawn Unlock During the Mission
3:27:07 - How to Export from the Eden Editor & PBO Location
3:38:47 - Publishing Mission to the Steam Workshop
3:32:05 - Thanks for Watching :)

#Arma3 #Tutorial #editor

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