4 amazing (and useful) examples of board game design theory | Geoff Engelstein

Описание к видео 4 amazing (and useful) examples of board game design theory | Geoff Engelstein

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff's favorite examples and how they relate to designing games.

Geoff's book about loss aversion: https://amzn.to/3rIgi7y
Tabletop Network Conference: https://www.tabletopnetwork.com

0:00 Intro
0:39 Value of game design
9:47 Definition of design theory
14:33 Never the same deck twice
24:57 Colonoscopies and end games
40:12 Loss aversion
59:36 The Caribbean Cup and player incentives
1:10:31 Low probability events
1:22:49 Outro

The BGDL site with lots of resources: https://boardgamedesignlab.com
BGDL podcast: https://boardgamedesignlab.com/episodes/
BGDL Facebook community:   / bgdlcommunity  
Gabe's main channel: https://www.youtube.com/@gabebarrett/...
Find my t-shirts and books here: https://gamenightoutfitters.com
Find my board games here: https://bestwith1.com
Find my #1 motivation tool here: https://4kweeks.com/?ref=7eAeVqPs
(And be sure to use coupon code GABE to take 5% off your order!)

*All of these links provide revenue for the channel through either direct sales or affiliates.

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