The Expectation For The Meaning Of Existence | Lobotomy Corporation Part 26 - Foreman Plays Stuff

Описание к видео The Expectation For The Meaning Of Existence | Lobotomy Corporation Part 26 - Foreman Plays Stuff

How the hell did that doomsday weapon get in here?!

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Lobotomy Corporation is an indie horror strategy management simulation video game for Microsoft Windows developed and published by South Korean studio Project Moon in April 2018. The sequel, deck-building game Library of Ruina, was released for Windows and Xbox One in August 2021.[1] The third installment, dungeon role-playing game Limbus Company is in development.

The Player, who is referred as "X," is the manager of an underground power company called "Lobotomy Corporation" that harvests energy from strange beings known as "Abnormalities." They are tasked with overseeing the process and must command their employees to "work" on these Abnormalities in order to fill the daily "quota" of energy, but must also suppress them in order to place them back in their containment if they breach.

The meta of the game is divided between two different phases: preparation and management (the latter of which is the "meat" of the game). The preparation determines the management phase: in it, the player can hire new employees, boost existing employees' stats (Fortitude, Prudence, Temperance, and Justice), assign them to different departments, and equip them with E.G.O weapons and suits. The management phase consists of sending these employees to extract energy from Abnormalities. The success of this process can vary wildly depending on the circumstances of the work, as each Abnormality has its unique set of traits that determine how it will behave and what dangers it poses. What makes things challenging is that information about these traits isn't available from the get-go, and the player must discover them through trial and error by earning information points, which are gained through the aforementioned work process, and can be used to learn specific traits of the Abnormality, such as work preferences, breach behavior and (only if the player has collected enough information) weapons and armor.

Once enough energy is collected, the player can end the day and have their performance rated from S (the best) to F (the worst). This rating is influenced by how many employees survived the day, and is directly proportional to the reward the player will receive, which are "LOB" points, which the player can use to promote existing employees or hire new ones. A penalty is applied to the amount of "LOB" points received at the end of the day based on the danger levels of the Abnormalities that breached during the day. Should the player decide to continue, they will (usually) be forced to choose new Abnormalities out of a selection of three. The only information given about the selectable Abnormalities is their classification numbers and a small text meant to describe them in an intriguing yet mystifying way. Once an Abnormality is chosen, it is added with the rest and the preparation phase begins again. As each day passes, the game will select more difficult Abnormalities for the player to choose from.

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