How to Import/Export Unreal Mannequins & MetaHumans rigged with Advanced Skeleton in Autodesk Maya

Описание к видео How to Import/Export Unreal Mannequins & MetaHumans rigged with Advanced Skeleton in Autodesk Maya

Class Creative's Advanced Skeleton Rigging Course

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Timestamps

00:01 Import/Export Unreal Mannequins/MetaHumans with Autodesk Maya and Advanced Skeleton Overview
00:41 Advanced Skeleton vs Unreal Engine's Epic Auto Rigging Tools (ART)
00:57 Unreal Engine Animation Export Process
01:23 Class Creatives Info
02:07 Maya UE4 Mannequin Animation Import
02:50 Maya UE4 Mannequin Animation Export
03:32 Unreal UE4 Mannequin Animation Import
03:46 Unreal UE5 Mannequin Animation Export
03:54 Maya UE5 Mannequin Animation Import
04:05 Maya UE5 Mannequin Animation Export
04:11 Unreal UE5 Mannequin Animation Import
04:25 Maya Root Motion Workflow
05:40 Unreal Root Motion Workflow
05:50 Rigging MetaHumans with Advanced Skeleton Workflow
06:48 Maya Metahuman Body Animation Import
07:12 Unreal Metahuman Face Animation Export
07:19 Maya Metahuman Face Animation Import
07:47 Maya Metahuman Face + Body Animation Import Workflow
08:09 Maya Metahuman Atom Body Animation Workflow
08:58 Maya Metahuman Face & Body Animation Export
09:21 Unreal Metahuman Face & Body Animation Import
09:33 Maya Custom Character Animation Import/Export
10:14 Unreal Custom Character Animation Import
10:25 Conclusion

Over 6 Hours of video content featuring more than 70 Lectures!

In this foundation course we will be learning the fundamentals of Character Rigging for games (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary for Character Animation and Rigging utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction!

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to rig and animate your custom created character from scratch.

We will cover the following core skill sets:

Getting started with Maya and understanding the interface

Joint placement and theory

Creating proper skinning & weights

Character setup and rig pose theory

Unreal Engine's A.R.T. rigging tools for Autodesk Maya

Understanding hotkeys to animate and rig quickly

Character Rigging to prepare for animation

Animating with keyframes

Animating a production ready walk cycle quickly and efficiently

Exporting the character rig, and animation to the Unreal Engine
Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.

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